The Internet Literacy Handbook

Third edition

 

Original version compiled by Janice Richardson (editor),

Andrea Milwood Hargrave, Basil Moratille,

Sanna Vahtivouri,

Dominic Venter and Rene de Vries

 

First revision in 2005 by

Betsy Burdick, Chris Coakley

and Janice Richardson

Second revision in 2007 by the Insafe network*

 

 

 

Media and Information Society Division

Directorate General of Human Rights and Legal Affairs
 

Good Governance in the Information Society Project

Directorate General of Political Affairs
 

Council of Europe

French edition:

Manuel de maîtrise de l’Internet

 


The views expressed in this publication are the authors’ and do not necessarily reflect those of the Council of Europe.

 

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted, in any form or by any means – whether electronic (CD-ROM, Internet, etc.), mechanical, photocopying, recording or otherwise – without the prior permission of the Publishing Division, Directorate of Communication and Research.

Cover design: Graphic Design Workshop

Council of Europe F-67075 Strasbourg Cedex

Printed in



Contents

Tips for the reader

Introduction

 

Fact Sheet 1 – Getting connected

Fact Sheet 2 – Setting up websites

Fact Sheet 3 – Searching for information

Fact Sheet 4 – Portals

Fact Sheet 5 – E-mail

Fact Sheet 6 – Spam

Fact Sheet 7 – Chat

Fact Sheet 8 – Newsgroups

Fact Sheet 9 – World-wide libraries

Fact Sheet 10 – Music and images on the Internet

Fact Sheet 11 – Creativity

Fact Sheet 12 – Games

Fact Sheet 13 – Distance learning

Fact Sheet 14 – Labelling and filtering

Fact Sheet 15 – Privacy

Fact Sheet 16 – Security

Fact Sheet 17 – Bullying and harassment

Fact Sheet 18 – Shopping online

Fact Sheet 19 – Becoming an active e-citizen

Fact Sheet 20 – Mobile technology

Fact Sheet 21 – Blogs

Fact Sheet 22 – Social networking

Fact Sheet 23 – Web 2.0

Fact Sheet 24 – e-Democracy

Fact Sheet 25 – Getting assistance


Tips for the reader

 

1. For an explanation of the terms used in this handbook, the authors refer you to Wikipedia – a free-content encyclopaedia, written collaboratively by users from around the world, and which is constantly updated. The handbook provides web addresses that will take you directly to many specific terms in Wikipedia, such as “Boolean search”, “zombie computer” or “phishing” to name but a few; others can be found via the Wikipedia home page at <http://www.wikipedia.org>.

 

Please take note that Wikipedia references in the handbook link directly to the English language version of the Wikipedia website, which offers a number of other language version to choose from.

 

2. The handbook uses the term “student” throughout. It refers to any young person, whether a student, school student or pupil, who is learning in a school or at home, regardless of age or level.

 

All Internet addresses cited were last accessed in December 2008.


Introduction

 

Why create Internet literacy fact sheets?

Over the past decade or so, the Internet and mobile technology have transformed multiple facets of life in society across the world. They have changed our work and leisure patterns and they place greater demands on us as active citizens.

 

The Council of Europe's Internet literacy fact sheets are intended as an aid and a guide in using this remarkable network of information and communication. The aim is to:

 

·     offer teachers and parents sufficient technical know-how to allow them to share young people’s and children’s voyages of discovery through communication technology;

 

·     highlight ethical issues and give insight into added-value in education;

 

·     provide ideas for constructive, practical activities in class or at home to draw benefits from the Internet and mobile technology;

 

·     share best practice in widely varying domains of Internet use;

 

·     provide links that will give further information or practical examples.

 

This revised version provides more practical tips for teachers and parents as well as updated web links and useful information on recent technological innovations that are changing the way we access and use the Internet.

 

Ethical issues and dangers on the Internet

 As we point out in each fact sheet, alongside the many advantages the Internet has brought, we must also respond to certain challenges. It is estimated that viruses http://en.wikipedia.org/wiki/Computer_virus) are contained in about 2% of all email traffic, for example, cost administrations and private enterprise in Europe alone some billions of euros annually. Unsolicited e-mails, otherwise known as spam (http://en.wikipedia.org/wiki/E-mail_spam), now account for approximately 90% of all e-mails. The number of malicious code samples doubled during 2007, having taken 20 years to reach the size it was at the beginning of the year, and serious evidence highlights an evolution from hacking and virus writing for fun to creating malicious code for profit (source: F-secure).

 A significant percentage of content on the Internet is either illicit, harmful or prejudicial, undermining the very basis of human rights and human dignity. Furthermore, that permanently fragile concept of equality is once again under threat as the digital divide (http://en.wikipedia.org/wiki/Digital_divide) separates the information “haves” and “have nots”. Many young people are experiencing a growing disadvantage due to lack of material means to access the Internet, technical skills and online skills to search for information and use it effectively

Getting the most out of information and communication technology

The Internet is, as its name indicates, no more than a route between information networks. As access means are continually evolving and technologies converging, the manual is not limited to the Internet as such but also deals with innovative gaming applications, mobile phones and more.

 

Nowadays every citizen needs to be information literate, a 21st-century form of literacy built upon the four fundamental pillars of education which constitute the very foundations of society. These are learning to know, to do, to be and to live together. Readers are reminded, too, that we all have a role to play in making the Internet a user-friendly environment fully respectful of human rights, and the manual underlines actions they can take to do this.

 An evolving manual to respond to teacher and parent needs

As technologies evolve and other information sources become available, these fact sheets will be updated and new ones added. You are welcome to participate in this project by sending us your feedback or your ideas on classroom activities, best practice or pertinent links. Please send your contribution to the Council of Europe at: media.IS@coe.int.

 



                                                                                                            Fact Sheet 1

 Getting connected

 The Internet is a worldwide network of computers linked together through servers which function as connection nodes (http://en.wikipedia.org/wiki/Node_%28networking%29). In November 2007 there were an estimated 1.26 billion Internet users in the world of which almost 344 million were in Europe*.

 

Educational benefits

 

·     The Internet offers a wealth of new ideas and resources for teachers. Lesson plans, online exercises for students and electronic educational games.

 

·     The Internet facilitates exchange of experience and communication between teachers and students across international borders.

 

·     The Internet provides students with the opportunity to take part in projects to practise language and share cultures. This can be quicker and more efficient than traditional pen pal exchanges and does not involve the expense of a school trip.

 

·     The Internet makes research tools accessible even to those who do not regularly visit a traditional library.

  

Ethical considerations and risks

 

·     As in the offline world, there is fraud, false information and inappropriate material for children.

 

·     While Internet offers a number of new possibilities, technical solutions are not always better than traditional ones. For example, e-mail has revolutionised communication and although video-conferencing can give a feeling of ‘almost being there’, it will never replace face-to-face communication.

 

How to

 

·     If you are connecting from an institution (school, university, administration) your computer is probably automatically linked to an in-house server.

 

·     To get connected to the Internet with a computer from home, you will need:

 

-        a computer equipped with a modem – some Internet Service Providers (ISP) automatically provide subscribers with a modem;

-        a telephone connection with or without broadband (http://en.wikipedia.org/wiki/Broadband_Internet_access), or a satellite connection (http://en.wikipedia.org/wiki/Satellite_Internet_access);

-        a subscription to an Internet service provider (ISP)

  

·     ISPs (http://en.wikipedia.org/wiki/Internet_service_provider) form the necessary link between the user and the Internet. They can be private companies such as telecom or cable companies, or organisations such as universities. ISPs usually require a monthly subscription fee, and offer a range of services.

 

·     A dialup (http://en.wikipedia.org/wiki/Dial-up_access) connection allows the user to access the Internet through a standard analogue telephone line. The user is often charged according to time connected, as with a normal phone call. An analogue line does not allow an Internet connection and phone connection at the same time. Connection speeds are slow.

 

·     A broadband connection provides access through a digital line or a cable.
ISDN (http://en.wikipedia.org/wiki/ISDN) and DSL (http://en.wikipedia.org/wiki/Digital_Subscriber_Line) are examples. Cable operators and ISPs’ broadband subscriptions usually allow unlimited access time for a fixed fee. However, a cap may be set on how much data can be downloaded. Connection speeds are much faster and these lines allow a phone to be used without disconnecting the Internet.

 

·     An increasing number of computers, especially laptops, are fitted with wireless network cards (Wifi) (http://en.wikipedia.org/wiki/wifi) These allow cable-free access to the Internet at home or at “wireless hotspots”. Wireless hotspots can be found at public places such as cafés and airports. WiMAX is a new type of wireless connection available in a very limited number of areas across the world (http://en.wikipedia.org/wiki/WiMAX).

 

Best practice

 

·     Choose a connection appropriate for your Internet usage. A broadband connection is likely to be worthwhile if you use the Internet regularly.

 

·     If you have broadband, do not remain connected unless you are using it. It may not cost extra money, but it increases the security risk to your data (see Fact Sheet 16 on security).

 

·     Sit next to your children whenever you can while they are surfing the Internet, in order to stimulate discussion about their online experiences and to increase trust; make it a challenge to learn together.

 

·     Draw up an acceptable use policy (AUP) (http://en.wikipedia.org/wiki/Acceptable_use_policy if others will be using the computer or network you are responsible for.

 

For further information

 

·     The List is a worldwide directory of ISPs: <http://www.thelist.com/>.

 

·     Education websites such as European Schoolnet at <http://www.eun.org/web/guest>, Global Schoolhouse at <http://www.globalschoolnet.org/GSH/> and Education World at <http://www.educationworld.com/> offer resources and collaborative projects.

 

·     Advice on writing an AUP from can be obtained from Becta, the UK agency for ICT in education: <http://schools.becta.org.uk>.

 

·     The Insafe portal offers resources and advice on how to get connected and surf safely: http://www.saferinternet.org.


 

                                                                                                           FACT SHEET 2

  Setting up websites

 

 So you want to set up a website?

 

School administrators, teachers and students increasingly feel the need to present their school and/or work on the World Wide Web – the growth in the amount of homepages is incredible. A good school website is a wonderful public relations tool that can be used in many different ways, for example for presenting school information or publishing lesson plans. It is also, of course, a very important pedagogical tool.

 

But since websites can be used in so many ways, it is sometimes overwhelming for administrators, teachers, students or parents who want to start their own website to know where to begin.

 

Before starting to build your own website, you should consider the following points:

 

·     What is the purpose of your website?

 

·     Why do you need a website?

 

·     Who is your website audience – world, district, hometown or just students and parents?

 

·     What will the content be?

 

Turning local schools into international schools 

 

·     The Internet makes it possible for students all over the world to communicate and collaborate very easily. Today’s classroom defies the traditional image of a brick and mortar room in a fixed geographical location. When using the Internet as a communication tool, classroom walls disappear and local schools go global.

 

·     A good school website is interactive and, by means of tools such as message boards (http://en.wikipedia.org/wiki/Message_boards), it is possible for students, parents and teachers to access the latest school information anytime anywhere.

 

·     Students can play an active role in setting up websites. In fact, when we look at website contests like Think Quest at <http://www.thinkquest.org/>, CyberFair at <http://www.globalschoolnet.org/index.html> and others, websites made by lower and upper secondary school students are very often of a better quality then the websites made by teachers.

 

·     Web-building basics can be taught as part of the curriculum: students can create websites as assignments for math, biology, language or music. In fact, all subject areas are compatible with website creation.

 

·     The wonderful thing about the Internet is that students are not restricted to creating websites with their own classmates: they can collaborate with students from all over the world using communication tools like e-mail (http://en.wikipedia.org/wiki/Email), video conferencing (http://en.wikipedia.org/wiki/Video_conferencing) and chat (http://en.wikipedia.org/wiki/Chat).

 

For further information, take a closer look at Fact Sheet 7 on chat, 11 on creativity and 1 on getting connected.

 

Playing safe

 

It is important to consider safety issues when putting together any kind of school-related website.

 

·     School policy on Internet safety and acceptable use must be clearly defined before creating an official website or having students participate in website-building competitions.

 

·     The layout and the way photos are used should reflect school Internet safety policy.

 

·     Because of safety and privacy concerns, many schools do not provide the names, or only give first names, of those in photos they publish. This is something to consider when you set up your website: what is your safety protocol in this matter?

 

·     It is a good idea to screen all external hyperlinks to other websites in order to ensure integrity of information and that the websites adequately reflect the school’s stance on Internet safety.

 

·     Will you filter your Internet access or will you teach your students to be more “streetwise”? Many schools find a combination of these two techniques to be effective.

 

·     When students create a website as an assignment, keep in mind that it can be visited by users from all over the world. Think of these websites as a kind of public relations tool for your school. Therefore it would be wise for teachers to supervise students’ work and guide them during the creative process.

 

·     Teachers are ultimately responsible for all work students produce. Therefore, teachers need to have the power to refuse web pages or remove them from a school or project website. In order to adequately supervise students’ work, teachers should always have access to passwords (http://en.wikipedia.org/wiki/Password), websites (http://en.wikipedia.org/wiki/Website) and so forth.

  

Building a school website

 

When used correctly a school website can serve as a powerful tool to draw together the many different facets of a community. It can foster a sense of cohesion and is a valuable communication tool which makes information easily accessible to all parties. Here are some helpful suggestions for Web content.

 

·     Teachers could provide lesson plans, or overviews of what students did during a certain period.

 

·     Administrators might post schedules or announcements.

 

·     Students may want to publish art, poems, stories, reports or other work.

 

·     Parents can use the site to announce parent-teacher activities, such as festivals or other gatherings.

 

·     The community-at-large may use it as a forum for announcements from soccer teams, field trips, police, road workers and so forth.

 

A wide variety of content may enrich a website, but a wide base of contributors can also make Web maintenance chaotic. It is important that a small team of people is chosen to be responsible for collecting and editing content. This task might be best carried out by a teacher or administrator or other person chosen to function as the information and communication technology (ICT) co-ordinator.

 

Some basic requirements to consider before website set-up are:

 

·     Software: Most webmasters and web editors prefer to work with WYSIWYG (http://en.wikipedia.org/wiki/WYSIWYG) html editors such as Dreamweaver and FrontPage. These programs allow editing in a familiar environment without necessarily requiring the user to know html. Web content management systems are often used and some have been designed with schools in mind.

 

·     Hardware: Modest hardware resources are helpful, such as image scanners (http://en.wikipedia.org/wiki/Image_scanner), digital photo cameras, digital video cameras, tripods and tape recorders.

 

·     Hosting (http://en.wikipedia.org/wiki/Web_hosting): Schools need to find an organisation which will provide an online system for storing web pages, images, files video and so forth and making them accessible via the web. It is important to research different providers and services offered to ensure that the plan meets your school’s needs.

 

Best practice

 

Through trial and error, your school will develop a method to reach your target audience in an efficient manner. A model school website often includes:

 

·     Contact information such as school address and telephone number.

 

·     Information about the school, for example lessons plans, care and so forth.

 

·     Public information about the staff.

 

·     Information about the involvement of the parent-teacher organisations.

 

·     Classroom pages with the latest information, drawings and photos from students (avoid posting full names together with photos of students and always get parents’ permission for posting photos, even of school events).

 

·     Links to related educational sites.

 

·     A “guest book” for visitors to “sign”.

 

Some technical considerations for best practice would include:

 

·     A pleasant, easy-to-read design.

 

·     Web accessibility compliance to cater to users with disabilities.

 

·     Avoiding large graphics or other files that will take a lot of time to load.

 

·     Consistent use of layout, easy navigation and information on when the last update was made.

 

·     Versions in different languages when appropriate. English is often chosen as a common language when reaching out to students from different countries.

 

·     A healthy respect for children's rights, social and cultural diversity, personal and physical integrity, and the democratic values of equality, privacy, freedom and friendship. For example, if students will be using your school website to connect with each other, it might be helpful to employ guidelines such as those published on Chatdanger: <http://www.chatdanger.com/>.

 

For further information

 

There are thousands of good websites that meet these standards: one example is the International School of Amsterdam in the Netherlands at <http://www.isa.nl/>. More information to help in building your school website can be found at:

 

·     Building a School Website: <http://www.wigglebits.com/>.

 

·     Education World – the Educator’s best friend: <http://www.education-world.com/>.

 

·     Webmonkey articles / tutorials for html, design and development: <http://www.webmonkey.com/tutorial/>.

 

·     Webmonkey for kids: <http://www.webmonkey.com>.

 

·     Lessons on teaching writing from website design”. A University of Washington professor showcases ways that students can transfer skills used to build a website to the writing process: <http://www.newhorizons.org/strategies/literacy/stone.htm>.

 

Potential school partners and a wide variety of school websites can be found at:

 

·     European Schoolnet’s eTwinning action: <http://www.etwinning.net/ww/en/pub/etwinning/index2005.htm>.

 

·     European Council of International Schools: <http://www.ecis.org/>.

 

·     Directory of UK Schools websites: <http://www.schoolswebdirectory.co.uk/>.

 

·     European Schools Project Association: <http://www.espnet.eu/>.

 

                                                                                                             Fact Sheet 3

  Searching for information

  

Introduction

 

The Internet is the source of an unprecedented amount of information, and is constantly changing and expanding. The first search engines (http://en.wikipedia.org/wiki/Search_engine) for the Internet appeared in 1993.

 

Most searches work by collecting information about websites using an automatic web crawler (http://en.wikipedia.org/wiki/Web_crawler) which follows links and stores information about content. Many search engines check not only web pages but also online newsgroups (http://en.wikipedia.org/wiki/Newsgroup) and databases, and a search for the word “website” on the popular search engine Google at <http://www.google.fr/> finds more than 1 billion results in 0.07 seconds.

 

Educational added value

 

·     The Internet is an exceptional resource that allows quick and efficient research on any number of topics.

 

·     The skills necessary to perform research on the Internet and in traditional libraries are similar. Successful searches require critical content analysis and Internet literacy.

 

Ethical considerations and risks

 

·     Maintain a healthy scepticism about material you find. The Internet offers a free space for people to air opinions and put forward ideas. Be sure to evaluate with a critical eye in order to avoid propagating myths or falling for false claims.

 

·     A number of websites offer complete essays on a wide variety of subjects for use by students. By using these files, students are misrepresenting their work and committing plagiarism.

 

·     Be conscious of copyright issues if you use material you find on the Internet (see Fact Sheet 10 on music and images).

 

·     As far as possible, credit the author and give the source of material you quote or use. This is important because:

 

- it gives the author and source due credit;

- it protects you from accusations of plagiarism;

- it helps others form their own judgment about the credibility of the material.

 

·     Websites use a variety of means, including payment, to improve their ranking in search engine results. Some search engines, such as Google, clearly identify which results are sponsored advertisements. Many others do not make this distinction.

 

·     The most common search terms entered to search engines are used to find sexually explicit content. However, search engines generally censor these terms when listing the top searches performed on their websites.

 

How to

 

·     The vast majority of people search for information on the Internet by using a search engine. (http://en.wikipedia.org/wiki/Search_engine).

 

·     A metasearch engine (http://en.wikipedia.org/wiki/Metasearch_engine) or “ferret” allows searching several search engines simultaneously.

 

·     Search engines usually require the user to input a number of key words.

 

·     Boolean” (http://en.wikipedia.org/wiki/Boolean_datatype) searches can specify that key words appear together, or exclude results containing certain key words. These work slightly differently according to the search engine. Using quotation marks, plus and minus signs are the most common methods.

 

·     Some search engines include directories which involve searching through categories and sub-categories.

 

Best practice

 

·     Use specialist sites instead of standard searches. For example, when searching for the meaning of a word, use a dictionary such as <http://education.yahoo.com/reference/dictionary/> site instead of search engine.

 

·     Vary search terms. Different combinations of key words will bring out different results and a selection of searches will bring out more relevant results.

 

·     Bookmark useful sites so you do not have to search for them again.

 

·     If you find useful material, print or save it. You may not find it again or it may be taken offline without warning.

 

·     Enclose specific phrases in quotation marks in order to narrow down searches and find exact matches.

 

·     If you cannot find the answers through a search engine, post a query in a relevant newsgroup (see Fact Sheet 8 on newsgroups).

 

 

For further information

 

·     The most popular search engines are Google: <http://www.google.com/>, Yahoo: <http://search.yahoo.com/> and MSN: <http://www.msn.com/>.

 

·     Clusty at <http://clusty.com/> is an innovative search tool with an alternative approach.

 

·     Google Zeitgeist at <http://www.google.com/press/zeitgeist.html shows the latest trends according to what searches people are making on Google.

 

·     Wikipedia is a free-content encyclopaedia, written collaboratively by users from around the world: <http://www.wikipedia.org/>.

 

 

                                                                                                            Fact Sheet 4

 Portals

  

What is a portal?

 

Portals are websites that serve as a starting point to find targeted material or activities on the Internet. They provide the user with focused links and information specific to categories or areas of interest. Typically a portal appears as a web page with a map of links to topics or fields of interest. It often includes a search engine (http://en.wikipedia.org/wiki/Search_engine), chat (http://en.wikipedia.org/wiki/Chat), games (http://en.wikipedia.org/wiki/Online_gaming), news feeds (http://en.wikipedia.org/wiki/RSS_%28file_format%29) and content among other things.

 

Portals can be classified into two general types – horizontal and vertical.

 

Horizontal portals offer a broad range of services, activities and content. They can provide items such as news, weather, financial information and links to popular culture items, like movies or music, in addition to directories of links to specific topic areas. Yahoo! at <http://www.yahoo.com/> is probably the best known example.

 

Vertical portals provide a wide variety of content aimed at a specific type of user. A good example of an education-related vertical portal is the United Nations Educational Portal: <http://www.un.org/Pubs/chronicle/eosportal_index.asp>.

 

What are portals used for?

 

Portals function as a starting point for investigation into a topic. Searching the Internet for information is similar to using a traditional library. Searches must be done in a methodical way and a portal can assist you by breaking down topics into logical categories

 

Portals offer a useful “at-a-glance” function for the range of topics within a theme. For example, within the subject of science, we can view various forms of biology, such as oceanography or botany. Similarly, the category of art history is an expansive field within the history category.

 

Ethical issues on portals

 

Portals are very often dependent on sponsorship or advertising, and will promote products and services accordingly. It is important to remember that the links offered by portals reflect the value sets of a particular group. Make sure that these values are acceptable to you for your students or children, before including them as a hyperlink on your website.

 

Some portals may require membership or registration, which may be paying. Before you register (even for “free” services) make sure that you understand the terms and conditions of service, and that you have examined and understood the privacy policy of the website. See <http://www.netlingo.com/right.cfm?term=privacy%20policy>.

 

Continue using your critical thinking skills! It is a good idea to try new portal resources on a regular basis just to reinforce the information you receive from your shortlist of favourite standbys.

 

Following links from a portal may lead the unsuspecting user to sites that contain content, products or participatory processes inappropriate for your children or students. You can limit the “active” links according to your judgment using filtering software (http://en.wikipedia.org/wiki/Content_filtering_software) or settings in your browser.

 

Using portals for classroom activities

 

·     Set a search target for any topic: create teams that use different portals, as well as a team that uses other search techniques described in Fact Sheet 3 on searching for information. Allow the teams to compare results, ease of access and quality of information.

 

·     Create a topic for exploration, for example 18th-century art depicting children, or ecosystem dynamics of a particular species in the ocean. Provide your class with portal URLs (http://en.wikipedia.org/wiki/URL) that will lead to links supporting the lesson plan. As there will probably be too many links for individuals to follow, create teams to divide up the links and cover as many as possible, and allow each team to present their findings. Team results may differ, thus providing a narrower focus for further refinement of the class’ learning.

 

·     Create a portal for either of the above two projects. This would involve creating a web page, defining the categories that emerge from your projects, creating the links that inform these categories, and testing the page with another class.

 

Best practice

 

·     Be prepared: you need to take several steps before introducing portals into your school environment. Create a staff team to develop a list of portal resource adapted to your particular needs.

 

·       Identify the subject areas you wish your students to investigate with the use of portals. Now identify a range of portals, using search engines, for each subject area you are interested in. Apply an evaluation of each portal according to criteria agreed as policy in your school, or use the evaluation process guidelines in Fact Sheet 3.

 

·       In addition to evaluating information, you may also establish whether the service is free or not; what value system underpins the service; whether there are any cultural or language issues to be taken care of; if the site promotes or sells any products; if the site offers services such as e-mail or chat; and if you would want students to access these services (see “Best practice in Education Portals” below for an in-depth discussion).

 

·       Make a selection of the best portals. Now explore these portals thoroughly, testing and evaluating links as you go. Make lists of problem areas, and filter inappropriate links. Remember to use the skills learned from Fact Sheet 3. Saving, referencing and cataloguing your process will make it easier to obtain a useful outcome.

 

 For further information

 

·     Yahoo! at <http://www.yahoo.com/>, Netscape at <http://www.netscape.com/>, Lycos at <http://www.lycos.com>, Infospace at <http://www.infospace.com/> and About.com at <http://www.about.com/> are some of the most popular portals on the Web.

 

·     The Education Portal at <http://www.theeducationportal.com/>, Discovery School at <http://school.discovery.com/schrockguide/index.html> and <http://www.thegateway.org/> are examples of educational portals with different approaches to design, usage and content.

 

·     Best Practice in Education Portals: <http://www.tltgroup.org/flashlight/Handbook/Portal-Eval.html>. This excellent in-depth evaluation report on education portals best-practice is worth reading for educators wishing to create viable policy criteria for portal usage in their school environment.

 

·     Art History Resources on the Web can be found at <http://witcombe.sbc.edu/ARTHLinks.html>. Christopher Witcombe’s award-winning art history portal, is worth a visit whatever your subject area.

 
 

                                                                                                            Fact Sheet 5

 E-mail

 

Introduction

 

E-mail (http://en.wikipedia.org/wiki/Email) short for electronic mail, is the system for sending messages between computers connected in a network such as the Internet. The term also refers to the message itself. An e-mail is usually transferred successfully in a matter of seconds and the recipient can access and reply whenever it is convenient. A flexible and efficient system, e-mail has drastically changed the way we work and communicate. Billions of messages are sent every day.

 

An e-mail address is composed of two parts: local and domain, separated by the “@” sign. The local name will often – but not always – indicate the name of a user. The domain will indicate their organisation, company or Internet service provider. Domain names may indicate type of organisation and/or country. For example, name@ox.ac.uk would be someone working or studying at Oxford University.

 

An e-mail message is divided into a header and a body. The header includes information about the sender, recipient(s), date and time, and a subject line. The body includes the main text of a message, perhaps with a “signature” including the sender’s contact details.

 

E-mail can be sent and received via a mail user agent (MUA) (http://en.wikipedia.org/wiki/E-mail_client). MUAs are computer applications that need to be installed on a computer. Although current messages can be accessed remotely, the mail program is usually used from the same location.

 

Another method for e-mail transmission is via webmail (http://en.wikipedia.org/wiki/Webmail), which allows the user to download and send e-mail from any computer that has an Internet connection. Messages are stored at a remote location and are therefore available regardless of the user’s location.

 

Education

 

E-mail is increasingly being used as a channel of communication between teacher and student. For example, teachers can inform an entire group of upcoming changes or distribute and receive study material for distance learning (see Fact Sheet 13 on distance learning).

 

E-mail is a valuable tool in cross-cultural projects between classes of students in different countries. Students can use it to develop their language skills and share information about their cultures.

 

Some quiet and shy students express themselves better through e-mail than they would in face-to-face classroom discussion.

  

Ethical considerations and risks

 

·     Discussion tends to be less formal in e-mail than it would be in a traditional written letter.

 

· The expression of emotions via e-mail is difficult. This problem can be solved through the use mall caricatures called “emoticons” (http://en.wikipedia.org/wiki/Emoticons#Basic_examples). Use these sparingly, however, to keep from distracting from your message.

 

·        A high proportion of e-mail sent is unsolicited and usually undesired spam (http://en.wikipedia.org/wiki/E-mail_spam). (See Fact Sheet 6 on spam).

 

·     Apart from commercial spam, there is also an issue with e-mail sent between friends and colleagues. Some users copy in more people than are relevant to an issue, or distribute jokes and other such forwarded e-mails to those who may not want them.

 

·     Some “forwards” are false or fraudulent. One example is where an e-mail claims to be tracked. Often citing a cause such as a sick child requiring surgery, it falsely claims that a company or organisation has promised that money will be paid each time it is forwarded.

 

·     E-mail is the most common method for spreading malware (http://en.wikipedia.org/wiki/Malware) such as viruses (http://en.wikipedia.org/wiki/Computer_virus), and worms (http://en.wikipedia.org/wiki/Computer_worm).

 

·     It is easy to conceal a name in order to be misleading. This can be done by simply changing the name in the settings or creating a webmail address such as elvispresley@hotmail.com. Even if you recognise the e-mail address, be aware that that the owner’s machine may a “zombie computer” (http://en.wikipedia.org/wiki/Computer_zombie) affected by a hacker or virus.

 

· A link may appear to be directing you to one website when in fact it leads to another. This is particularly common in phishing scams (http://en.wikipedia.org/wiki/Phishing).

 

Best practice

 

·     Create several email accounts for different purposes (signing up to social networking site, purchasing products online etc) and keep one of them as private as possible by not publishing it on the web.

 

·     Keep e-mails messages short and to the point. Try to avoid long blocks of text.

 

·     Make sure you include relevant words in the subject line. This helps the recipient identify your message as being genuine and aids finding the mail at a later time.

 

·     Be considerate in the volume of e-mail you send out. Use the “reply-to-all” facility only if the message is relevant for all, and avoid forwarding mails to those who may not appreciate it.

 

·     Avoid checking your e-mails every 10 minutes. Many people allow e-mail to be a constant interruption.

 

·     Think carefully before including private or sensitive information, such as bank details. E-mails can be intercepted and are easily forwarded.

 

·     Use the “plain text only” setting in your e-mail. Html can allow for more attractive presentation but can also be used to spread malicious code.

 

·     Maintain a healthy scepticism about e-mails you receive. Do not open e-mails if you do not trust the source.

 

·     Teach children to ignore and not to open emails from senders they don't know.

 

·     Be especially wary of attachments. If you were not expecting an attachment from the sender or do not trust it for any other reason, delete without opening. Even attachments from known and trusted senders should be first saved then scanned before opening.

 

·     Be sure to consult Fact Sheet 6 on spam and 16 on security for additional advice on e-mail.

 

How to 

 

·     E-mail with a MUA (http://en.wikipedia.org/wiki/E-mail_client) requires the program to be installed on your computer. Most computers come with a pre-installed MUA (http://en.wikipedia.org/wiki/E-mail_client) such as Microsoft Outlook.

 

·     Setting up a free web-based e-mail account is very simple. Popular webmail sites such as Yahoo! <http://mail.yahoo.com/> and Hotmail <http://login.passport.net/uilogin.srf?lc=1033&id=2> have a straightforward registration procedure.

 

·     For information on setting up a spam filter see Fact Sheet 6.

 

For further information

 

· Well-known examples of MUAs are Microsoft Outlook: <http://office.microsoft.com/en-gb/FX010857931033.aspx> or Mozilla Thunderbird: <http://www.mozilla.org/projects/thunderbird/>.

 

·     Two of the most popular webmail sites are MSN Hotmail: <http://login.passport.net/uilogin.srf?lc=1033&id=2> and Google’s Gmail.

 

·     OECD page on spam: <http://www.oecd.org/department/0,2688,en_2649_22555297_1_1_1_1_1,00.html>.

 

·     BBC article: “Time to switch off and slow down”: <http://news.bbc.co.uk/2/hi/technology/4682123.stm>.

 

·     Truth or Fiction is a website for Internet users to check the veracity of commonly forwarded e-mails: <http://www.truthorfiction.com/>.

  

 

                                                                                                            Fact Sheet 6

 Spam

Introduction

Spam refers to the mass mailing of unsolicited messages to multiple recipients. It is most commonly associated with e-mail, but also applies to newsgroups, instant messaging and so forth.

 

Different countries have different legal definitions for spam and use different approaches to counter it. The Organisation for Economic Co-operation and Development (OECD) has put together a task force to try and homologise these approaches: see <http://www.oecd.org/department/0,2688,en_2649_22555297_1_1_1_1_1,00.html>.

 

Phishing (http://en.wikipedia.org/wiki/Phishing) is a more recent evolution of spam and represents a growing concern in the world of consumer safety. In this version, recipients receive spam which is disguised as legitimate mail from a known institution such as a bank. These mails often contain links to false websites which are used to gather sensitive user information.

 

Spam is popular for commercial purposes because it is an extremely cheap and effective way of reaching a large audience. E-mail addresses for mass-mailings are usually collected using web bots (http://en.wikipedia.org/wiki/Internet_bot) which search the Internet and harvest addresses from various websites.

 

Ethical considerations

 

·     Spam often includes false or fraudulent information. Because the sender remains anonymous, it is currently not possible to prosecute for false claims.

 

·     Spammers often prey on the goodwill of recipients in order to gather mail addresses for their databases. For example, mails may be sent requesting recipients to add their personal information to a list in order to support a petition or cause. Often citing a cause such as a sick child requiring surgery, it falsely claims that a company or organisation has promised that money will be paid each time it is forwarded.

 

·     Spam may contain malware (http://en.wikipedia.org/wiki/Malware).

 

·     Another type of online fraud is “419” named after a Nigerian law prohibiting this type of victimisation. This typically involves promises of a share of a large sum of money in return for help with bank transfers.

 

·     Spam can also be used as sabotage. One example is the bombardment and subsequent overloading of discussion groups with false messages.

 

Best practice

 

·     Use different email accounts for different purposes to avoid giving out your “personal” email address (e.g. registering on forums, filling out forms etc).

 

·     Maintain a healthy scepticism about e-mails you receive. Do not open e-mails if you do not trust the source.

 

·     Be especially wary of attachments. If you receive something that looks suspicious, or that you have not requested, delete it immediately without opening it.

 

·     Check all links in e-mails before clicking on them. This can be done by holding your cursor over the link – the URL should appear in the bottom left-hand corner of your screen just above the task bar. If you are suspicious that a link does not lead to where it claims, type it into your browser instead of clicking on it.

 

·     Use spam filters to avoid wasting time deleting unwanted mails: http://spam-filter-review.toptenreviews.com/).

 

·     Avoid distributing your e-mail address on a large scale. Bear in mind that if you include your e-mail address on a website, web crawlers can pick it up and add it to distribution lists for spam.

 

·     If you do need to post your e-mail address, you can disguise it by adding characters which will fool a web bot.
  
 See Lancaster University’s tips on reducing your visibility at < http://www.lancs.ac.uk/iss/email/spam.htm>.

 

·     Do not respond to spam. This will confirm your e-mail address to the spammer. Be aware that links promising to remove you from their mailing list may not be genuine. Automatic out-of-office replies also pose a problem since they send responses to spammers as well as legitimate contacts.

 

For further information

 

·     European Union’s anti-spam initiative: <http://europa.eu.int/information_society/topics/ecomm/index_en.htm>.

 

·     The European Coalition Against Unsolicited Commercial E-mail: <http://www.euro.cauce.org/en/index.html>.

 

·       ENISA 2007 Study on Anti-Spam and Security Measures Implemented by European ISPs: <http://www.enisa.europa.eu/act/res/other-areas/anti-spam-measures/studies/provider-security-measures>.

 

·     Microsoft spam and phishing page. Bill Gates article of 28 June 2004 on “Preserving and enhancing the benefits of e-mail”: <http://www.microsoft.com/mscorp/execmail/2004/06-28antispam.mspx>.

 

·     “419 Coalition fights 419 on the Internet”: <http://home.rica.net/alphae/419coal/>.

 

·     OECD on spam: <http://www.oecd.org/department/0,2688,en_2649_22555297_1_1_1_1_1,00.html>.

 

·     Truth or Fiction is a website for Internet users to check up on claims made by commonly forwarded e-mails: <http://www.truthorfiction.com/>.

 

·     Help with spam: <http://www.spamhelp.org/>.

 

·     SpamBayes, free spam filter which can plug into Outlook: <http://spambayes.sourceforge.net/>.

 

·     Spam filter reviews: <http://spam-filter-review.toptenreviews.com/>.

 

·     BBC Article (1 February 2005): “Junk e-mails on relentless rise”: <http://news.bbc.co.uk/1/hi/technology/4225935.stm>.

 

 

                                                                                                            Fact Sheet 7

 Chat

 

What is chat?

 

Chat is a generic term that refers to interactive communication which takes place on a dedicated discussion channel. Users can talk to groups of people in chatrooms (http://en.wikipedia.org/wiki/Chatroom) or hold private conversations with selected friends by using instant messaging services (http://en.wikipedia.org/wiki/Instant_messaging).

 

Chatting is a very informal means of communication similar to face-to-face conversations and occurs between two or more persons. Chat discussions are usually typed but can also include video or audio streaming (http://en.wikipedia.org/wiki/Streaming) through the use of headsets or webcams. This form of communication is instantaneous and therefore different from e-mail, which does not depend on the recipient being present at the same time as the sender.

 

Is chat dangerous?

 

There has been a lot of negative publicity in recent months about risks young people might encounter when using chatrooms. Due to several high-profile criminal cases, parents and teachers often worry about the possibility of children coming into contact with paedophiles in chatrooms. Although these dangers do exist, it is important to keep these fears in perspective. A vast majority of chatroom users are who they say they are, and most chat communication is completely innocent. Rather than preaching fear or banning the use of chat, adults should empower the young by teaching them how to stay safe. Here are some basic rules that you should have children follow:

 

·     Choose a chatroom appropriate to your age group and with a live moderator, and report any negative incidents to the moderator.

 

·     Use a gender-neutral user name and never give out your personal information or post photos of yourself (see Fact Sheet 15 on Privacy).

 

·     If you are really going to meet a chatroom friend, discuss it first with your parents and take a trusted adult along with you.

 

·     Tell an adult if anything you have encountered in a chat session makes you feel uncomfortable.

 

If you encounter any problems in a chatroom or anywhere else on Internet you can always discuss it with experienced advisors at you national helpline: <http://www.saferinternet.org/ww/en/pub/insafe/focus/national_helplines.htm>

 

·     If you want to chat with people you know, consider using instant messaging (e.g. MSN, skype) instead of a chat room so that you can control your contact list.

 

Educational applications of chat 

Teachers often underestimate how important chat is to young people. Chat and instant messaging are popular pastimes and are transforming the way young people communicate with each other. It is entirely feasible to harness this force and apply it as an educational tool. Some ideas include:

 

·     Brainstorming sessions and problem-centred real time discussions.

 

·     Role-playing games and simulations.

 

·     Exchange of opinions and debates and small-group panel discussions.

 

·     Tutoring and guidance.

 

·     Group investigation.

 

·     Creation of an online community.

 

How to get started?

 

There are many kinds of free chat programes available on the Web. You can find a wide range by searching for “chat” in any search engine (http://en.wikipedia.org/wiki/Search_engine). Many web-based chat programs such as Yahoo Chat at <http://chat.yahoo.com/?myHome>, ICQ at <http://www.icq.com/> and AOL Chat at <http://peopleconnection.aol.com/main/> provide a wide variety of chatrooms with real-time discussion groups. Users must often first download a small application to enable chat and register with the moderator but can then login and participate freely.

 

Instant messaging (http://en.wikipedia.org/wiki/Instant_message) applications, which allow private conversations with selected users, now surpass chatrooms in popularity, see <http://www.saferinternet.org/ww/en/pub/insafe/news/articles/0305/uk_ukcgo.htm>.

These capabilities can be found by searching for “instant messaging” in any search engine (http://en.wikipedia.org/wiki/Search_engine). Users download an application to enable instant messaging and then compile a list of people with whom they want to chat. Because communication takes place in a restricted user group, instant messaging is often considered “safer” than chatting in chatrooms.

 

How to use a chatroom?

 

·     Open your chat program.

 

·     Provide a username and password if necessary.

 

·     Choose an appropriate, humanly moderated chatroom. Usually there are rooms for different purposes and topics, for example automotive interest groups, subject-specific study groups, chats for teachers and so forth.

 

·     Once you are logged in, you will see the participants’ conversation scrolling on the main text screen.

 

·     Type your message and press “enter” or click “send” to post it so that chat participants can see it.

 

·     If you want to send a message to one specific person, select a person from the participant list in the window.

 

·     Many chatrooms can also be used for peer-to-peer file exchange: (http://en.wikipedia.org/wiki/Peer_to_peer). Chatrooms enable the swapping of files too large to be sent by e-mail (http://en.wikipedia.org/wiki/Email).

  

How to use instant messaging?

 

·     Open your instant messaging application (http://en.wikipedia.org/wiki/Instant_message).

 

·     Check your list of contacts to find out who is online and available to chat.

 

·     You can add new contacts by entering in their e-mail address http://en.wikipedia.org/wiki/Email and inviting them to join your contact group. They will receive an e-mail invitation and if they agree, they will be registered in your list. This will enable you to chat with them real-time when you are both online.

 

·     Click on that person’s ID to send a message and open a dialogue for communication.

 

·     Type your message and press “enter” or click “send” to post it so that chat participants can see it.

  

About ethics

 

When Chat is text-based, social cues, gestures and non-verbal communication cannot be transmitted while typing, misunderstandings can easily occur online. One should be as agreeable, polite and well-mannered as in real-life situations and make a habit of using good netiquette (http://en.wikipedia.org/wiki/Netiquette). Humour and emotions can also be shown through use of emoticons (http://en.wikipedia.org/wiki/Emoticons), small symbols that look like faces written sideways.

 

When chatting with strangers on the Web, one should also remember that it is always possible that people are not who or what they say they are. Closed groupware (http://en.wikipedia.org/wiki/Groupware) chats which provide conferencing possibilities for use in a school or classroom setting are safer to use and do not have this problem because participants represent a limited user group. See <http://www.netlingo.com/right.cfm?term=username>.

 

It is important to remember that file exchange between users is vulnerable to security. Make sure that all files have been scanned for viruses before sharing them and scan anything you receive before opening it (see Fact Sheet 16 on security).

 

Some rules of thumb

 

The language used in chatting is fragmented, associative and very colloquial; a chat participant must not only be fast but flexible enough to switch from one topic and even one discussion to another. The supporting role of the teacher is very important when assuring quality of content and balanced participation by all those who contribute to the chat. The younger students are, the more important it is that the chat is hosted and moderated by the teacher.

 

·     Follow the discussion actively during the whole chat session.

 

·     Agree on the schedule of the session beforehand: everyone should be present at the same time.

 

·     Be polite and kind, as if you were face-to-face.

 

·     Remember that a carelessly written message can hurt even if this was not your intention.

 

·     A short message works best. Do not monopolise a real-time chat session by pasting chunks of pre-written text which the others are obliged to read and respond to.

 

·     Chat style is close to a stream of consciousness style. Try to read carefully others’ messages and understand what they are trying to say. This may involve filling in the blanks.

 

·     Remember not to share your username and password.

 

Some ideas for classroom work

 

·     Pick a topic and have students ask each other questions and exchange information in a chat setting.

 

·     Decide on a study topic, such as poetry in 19th-century England. Gather some orientation material to help students to do their pre-lesson activities. Have the students work on their assignments in pairs or small groups. This working phase should be organised along the lines of a group study model. (Chat works at its best in small-group interactions, that is 2-6 students).

 

·     At the end of the project, students prepare presentations suitable for a chat session. Chat starts with small-group presentations of different study topics. The study community sums up together what they have learned during the course.

 

·     Because chat sessions model real-life conversations, they offer students opportunities for authentic interaction and are therefore useful in studying foreign languages. The teacher can encourage students to participate in the discussion, advising them to post short messages. Interaction can be enhanced by creating roles for students: one may be an innovator, another a critic. The other students can follow the discussions at first and later provide feedback.

 

·     Environment Online (ENO) at <http://eno.joensuu.fi/tools/chat.htm> is an international web-based environmental education project. At the beginning of the course, students get their topics from the web pages of the project. The students collect scientific and empirical environmental data, measure different phenomena or take photographs.

 

·        During each theme period, virtual lessons are arranged in the form of interactive and synchronous real-time chats <http://www.netlingo.com/right.cfm?term=real%20time%20chat>, electronic questionnaires and message boards (http://en.wikipedia.org/wiki/Message_boards). Before and after lesson activities, students share ideas and monitor their tasks via chat and reflect on what they have learned.

 

 

For further information

 

·     Elementary School Educators’ Chat: <http://k6educators.about.com/mpchat.htm>.

 

·     Teachers Net Chatroom: <http://teachers.net/chatrooms/>.

 

·     Voila Chat (in French): <http://chat.voila.fr/>.

 

·     International Review of Research in Open and Distance Learning: The Development of Social Climate in Virtual Learning Discussions: <http://www.irrodl.org/content/v3.1/mioduser.html>

 

·     Student Chatrooms (United Kingdom): <http://www.ukstudentchat.com/>.

 

·     In-room chat as a social tool: <http://www.openp2p.com/lpt/a/3071>.

 

·     The Meaning of Chat – a hyper dictionary: http://www.hyperdictionary.com/computing/chat>.

 

·     See Wikipedia at for a list of basic emoticons: (http://en.wikipedia.org/wiki/Emoticon#Basic_examples).

 

·     Instant messaging: Friend or Foe of student writing? A graduate student in Educational Technology discusses the impact of “speak” on student writing: <http://www.newhorizons.org/strategies/literacy/oconnor.htm>.

 

 

                                                                                                            Fact Sheet 8

 Newsgroups

 

Introduction

 

A newsgroup is a discussion group with a focus on a particular topic. They date back to the early days of the Internet and even predate the World Wide Web (WWW).

 

Each newsgroup consists of a collection of communication in the form of electronic mail messages. There are hundreds of thousands of newsgroups worldwide and the more active groups receive hundreds of new messages each day. The messages are divided into threads, which record and display the sender’s name and the time the message was sent.

 

They are still used extensively, and most servers and browsers today make them available to interested users.

 

Education

 

·     Newsgroups are a useful resource for finding out information.

 

·     Newsgroups can provide a fertile forum for discussions, thereby sharpening students’ debating skills.

 

·     Teachers can share information and experiences about a subject or teaching methodology.

  

Ethical considerations and risks

 

·     Very few newsgroups are fully moderated and users are not tracked. This can be exploited for illegal activities such as distribution of copyrighted material or child pornography.

 

·     Newsgroups have their own social conventions called “netiquette” (http://en.wikipedia.org/wiki/Netiquette).

 

·     Some newsgroup users abusing their anonymity post critical messages and exhibit anti-social behaviour such as flaming (http://en.wikipedia.org/wiki/Flaming).

 

How to

 

·     Usenet (http://en.wikipedia.org/wiki/Usenet) is the network which supports newsgroups. Your Internet service provider (http://en.wikipedia.org/wiki/Internet_service_provider) (ISP) decides which ones to offer. It is also possible to find public servers which will allow access.

 

·        You can access many newsgroups using a news client. This is included in some mail programs such as Outlook Express. See <http://www.microsoft.com/windows/ie/using/howto/oe/gettingnews.mspx> for information on how to do this, with or without Outlook Express.

 

·     Newsgroups already cover a range of specialised topics, but you can create your own newsgroup. This is a tricky process however. The “Big 8” categories (the original 8 newsgroups) have a slow and democratic process for accepting new groups. You should post your suggestion to news.groups.

 

·     The more anarchic “alt” (http://en.wikipedia.org/wiki/Alt_hierarchy) newsgroups are outside the Big 8. You can post your idea for a new alt group in the alt.config newsgroup.

 

Best practice

 

·     Be wary of publishing your e-mail address. You may get unwanted mail either from other newsgroup users or from junk mail spammers picking it up with web bots (see Fact Sheet 6 on spam).

 

·     When first joining a newsgroup be sure to check the frequently asked questions (FAQ) (http://en.wikipedia.org/wiki/Faq) for guidelines. This will give you an idea of the netiquette of the newsgroup. Different newsgroups have different rules.

 

·     Keep your messages as short as possible but make sure you give all relevant information. For example, if seeking the answer to a technical problem, give precise details about the hardware and software you are using.

 

For further information

 

·     Google newsgroups at <http://groups.google.com/> has a complete list of newsgroups and an archive of over 1 billion postings.

 

·     Dartmouth college tips on online classroom discussions: <http://www.dartmouth.edu/~webteach/articles/discussion.html>.

 

·     Advice on creating a Big 8 newsgroup by David Lawrence and Russ Allbery: <http://www.faqs.org/faqs/usenet/creating-newsgroups/part1/>.

 

·     Wikipedia entry for newsgroups: (http://en.wikipedia.org/wiki/Newsgroups).

 

·     Newzbot has a number Usenet resources, including a search for public servers hosting newsgroups: <http://www.newzbot.com/>.

 

 

                                                                                                            Fact Sheet 9

  World-wide libraries

 

What is the difference between an online and a digital library?

 

The original idea behind the creation of the Internet was to develop an electronic library for the easy access and distribution of information: see <http://www.livinginternet.com/i/ii_summary.htm>. In many ways this goal has been accomplished: today the Internet functions as an enormous library. More than 18 000 libraries are now present on the Internet and have a web page at <http://www.libdex.com/>.

 

A distinction should be made between libraries with a presence on the Web, and digital or electronic libraries. Online libraries maintain a simple web page providing users with basic information on programmes, activities, collections and contact details. They may include the lending of physical books listed in catalogues and which can be ordered over the Internet. Universities and other learning institution libraries often provide such services, though many public libraries offer them on the Internet too. Digital libraries offer the service of accessing books online, usually digitised as html script (http://en.wikipedia.org/wiki/Html), meaning it looks like a web page, or as plain text (ASCII) (http://en.wikipedia.org/wiki/ASCII) documents, or as MSWord or Adobe PDF documents at <http://www.census.gov/main/www/pdf.html>.

 

Why use online libraries at school?

 

·     The research skills necessary to navigate both traditional and online libraries are similar. It is crucial to practise and hone these skills in all areas of the curriculum.

 

·     There are thousands of category-specific libraries on the Web at <http://dir.yahoo.com/Reference/Libraries/> that relate specifically to curriculum areas and themes. A webquest is "an inquiry-oriented activity in which some or all of the information that learners interact with comes from resources on the Internet." The model at <http://webquest.org/> can be very useful when creating activities for classroom participants to use library facilities on the Internet while developing a range of core skills, such as research, archiving, literacy, analysis and evaluation.

 

Ethical issues

 

·     Individuals and institutions need to apply the safety criteria listed in Fact Sheets 15, 16 and 18 on privacy, security and shopping online respectively, and the evaluation criteria in Fact Sheet 3 on searching for information. Libraries may require a subscription fee or registration in order to use the facilities.

 

·     Subscription libraries: These libraries typically require an annual fee, and may require membership of a university or institution.

 

·     Free libraries are restricted to publishing materials which do not have copyright restrictions. The original trendsetter is the Gutenberg Project: <http://promo.net/pg/>.

 

·     Registration libraries require a simple registration of your details in order to access their materials. Be sure to check the privacy policy and the conditions of use: <http://www.netlingo.com/right.cfm?term=privacy%20policy>.

 

·     Most libraries will provide access according to certain rules. These rules at <http://www.gallowglass.org/jadwiga/SCA/libraries.html#Copyright__Plagiarism> will require at least that the user honours the copyright criteria of the material. Remember that unless the materials are in the public domain, you may not redistribute or publish materials without the permission of the publisher.

 

·     Copyright is also a personal responsibility. The most common temptation is plagiarism, which is the use of someone else’s work without crediting the source. Be sure to credit your sources, and instil the habit among your students.

 

Ideas for classroom work

 

·        Using a search engine or the website <http://dspace.dial.pipex.com/>, find the address of your closest public libraries. Ask your class to order a book online to support a current research activity.

 

·     Using a current theme in your classroom, identify a category library at <http://vlib.org/>. Consider building a webquest around resources from this library, or use an existing webquest at <http://www.spiritsd.ca/teacherresources/default.asp>. You can find webquests by using a search engine (http://en.wikipedia.org/wiki/Search_engine).

 

·     Using the same theme, identify a text in the public domain (http://promo.net/pg/) and proof read or translate this text as part of the voluntary online projects to publish texts online.

 

·     Consider creating an electronic library at school. This could start with one book, turned into a web page or ASCII text, and stored on your school server. The International Association of School Librarianship (IASL), <http://www.iasl-online.org/>, provides related policy information and guidelines.

 

Best practice

 

·     Before encouraging students to use online libraries, make sure to review basic library skills and research strategies: <http://www.acts.twu.ca/lbr/preface.htm>.

 

·     Before requiring students to download files, talk to your school’s network administrator. You should check to make sure there is space on the school server for downloading (http://www.walthowe.com/glossary/d.html#download) and storing files and archiving (http://en.wikipedia.org/wiki/Archiving#Computing_sense) them appropriately.

 

·     Make sure that the online library usage tasks you set are possible. Check that the resources exist, and that the URL (http://en.wikipedia.org/wiki/URL) addresses work.

 

·     Many files that you will download will be in Adobe PDF format to protect copyright. Make sure that you have downloaded and installed a recent version of the Acrobat reader in order to ensure that students can open these files. This can be done from <http://www.adobe.com/products/acrobat/readstep2.html>.

 

·     The basic safety principles you apply when using the Internet should be applied when using online libraries. Check privacy statements, conditions of usage and scan files for viruses.

 

For further information

 

·     The World e-book Foundation offers thousands of texts: <http://www.netlibrary.net/>.

 

·     The Library Spot provides a free virtual library resource centre:
< http://www.libraryspot.com/>.

 

·     The International Association of School Librarians provides a storehouse of information, assistance, professional development and guidance specifically for school libraries: <http://www.iasl-online.org/>.

 

·     The Alex Catalogue of Electronic Texts is a collection of public domain documents from American and English literature as well as Western philosophy: <http://www.infomotions.com/alex2/>.

 

·     The Electronic Text Centre collection of the library of University of Virginia, where you can browse in 15 languages: <http://etext.lib.virginia.edu/uvaonline.html>.

 

·     Research Strategies: Finding Your Way through the Information Fog: <http://www.acts.twu.ca/lbr/textbook.htm>.

 

·     List of 1 000 + webquests and related resources: <http://eduscapes.com/tap/topic4.htm>.

 

·     Article “Historical Research in the Modern Library”: <http://www.gallowglass.org/jadwiga/SCA/libraries.html>.


 

 

                                                                                                            Fact Sheet 10

 Music and images on the Internet

  

Introduction

 

The Internet, as a multimedia platform, offers a large number of modes of communication including exchange of audio files, video files and digital photographs. Modern applications have largely facilitated the generation and dissemination of such content, transcending linguistic, cultural and national barriers and raising important issues related not only to the disclosure of  personal information (see Fact Sheet  15 on Privacy) but also to copyright infringement and illegal content.

 

Copyright

 

·    A number of international laws and agreements are in place. In 1996 more than 100 countries signed two World Intellectual Property Organisation (WIPO) treaties, aiming to address digital content: <http://www.wipo.int/treaties/en/>.

 

·     A creator of audio-visual material automatically has copyright unless he or she waives it.

 

·     Most countries’ laws maintain copyright 50-70 years after the creator’s death.

 

·     There is usually more than one copyright holder of a piece of music. Author, performing artist, record company and publisher may all own rights or “related rights”.

 

·     Aside from the economic aspect, a creator of audio-visual content has “moral rights” (http://en.wikipedia.org/wiki/Moral_rights). This relates to the right to be recognised as the creator and the right for the work not to be altered or edited without permission.

 

·     Music and films can be bought online (see Fact Sheet 18 on online shopping). There are several sites for purchasing music online, such as iTunes at <http://www.apple.com/itunes/> and Napster at <http://free.napster.com/>, but similar services for online movies are in their infancy. Film downloads are becoming commonplace as more people have faster connections to download the large files involved.

 

·     Buying music or films online usually gives limited or no right to copy or distribute them. For example, Apple’s online music store iTunes allows a purchased track of music to be authorised on up to five computers within a household: <http://www.apple.com/itunes/overview/>.

 

·     The music industry has brought legal proceedings against both peer-to-peer software companies and individual filesharers. An uploader – someone who makes files available – is more likely to be prosecuted than a downloader.

 

·     Creative commons at <http://creativecommons.org/> is a non-profit organisation offering an alternative to full copyright.

 

Illegal content

 

·     The definition of illegal content varies from country to country.

 

·     Illegal content most commonly refers to child pornography, extreme violence, political extremism or incitement to hatred against minority groups.

 

·     Many countries have a hotline for reporting illegal content: <http://www.inhope.org/en/index.html>.

 

·     Taking action may be difficult or slow depending on the nature of the content and where it is hosted.

 

·     Hotlines work together with Internet service providers (ISPs) and the police, and are best-placed to tackle illegal content. Inhope is a network of national hotlines.

 

Ethical considerations and risks

 

·     Despite a 25% decrease in global record sales between 2001 and 2005 and a regular annual decrease of since then have decreased at approximatey 5% since, latest reports from the USA show that overall music purchases are increasing about 20% annually. This could be attributed to the increased number of legal outlets now available for the sale of digital music through services such as YouTube, iTunes, MySpace, amongst others.

 

·     The music industry has also responded by filing a number of lawsuits against websites and individual users.

 

·     Using peer-to-peer software (http://en.wikipedia.org/wiki/Peer-to-peer) can be a security risk to your computer, as viruses (http://en.wikipedia.org/wiki/Viruses) and spyware (http://en.wikipedia.org/wiki/Spyware) are often distributed by attaching them to music and image files.

 

Education

 

·     Educational establishments are, in certain cases, allowed to reproduce works and communicate them to the public. Refer to your national legislation or to the Directive 2001/29/EEC of 22 May 2001.

 

·     Works used must be solely for teaching or scientific research purposes.

 

·     Source, including the author’s name should be indicated – except where this is impossible.

 

·     No direct or indirect economic or commercial advantage must be gained from the use of this content.

 

·     Get written permission from a parent or guardian before publishing photos of students online.

 

·     In the case of content published on the school’s website, all content, including content originating from children, is under the authority of the school.

 

In the classroom

 

·     Have a discussion on moral aspects. Is piracy of audio-visual material stealing?

 

·     Inform students about the risks of viruses and spyware from downloads.

 

·     Inform students about the possibility of fines for downloading copyrighted music and film.

 

·     Discuss harmful and illegal content. Surveys show many students deliberately or accidentally find this type of content on the Internet, but few tell an adult.

 

Best practice

 

·     Schools and companies should have an acceptable use policy (AUP), which includes issues on copyright and illegal material.

 

·     Parents should agree certain rules on Internet use with children.

 

Copyright

 

·     Get written permission from a copyright holder before using material

 

·     Credit the author/creator of any material you use.

 

·     Apply Creative Commons classifications to material you create to clarify how others may use it: <http://creativecommons.org/>.

 

Illegal content

 

·     Software filters can help block some illegal websites.

 

·     No filter is perfect. It is also important to discuss children’s use of the Internet.

 

·     Encourage children to talk about their online experiences.

 

·     Report illegal content to a hotline, see inhope below.

  

For further information

 

·     World Intellectual Property Organisation (WIPO): <http://www.wipo.int>.

 

·     Pro-music is a good source of information on online music piracy. It has a leaflet for kids and a Q & A on music downloads:
http://www.pro-music.org/
http://www.pro-music.org/Content/questions/DosAndDonts.php

 

·     Inhope is the network of hotlines for reporting illegal content on the Internet: <http://www.inhope.org/>.

 

·     The Council of Europe media page has information on its work in the field of copyright: <http://www.coe.int/t/dghl/standardsetting/media/Themes/Copyright_en.asp>.

 

·     European Commission information on intellectual property rights: <http://www.europa.eu.int/comm/internal_market/copyright/index_en.htm>.

 

·     Information on EU legislation in the field of intellectual property: <http://www.europa.eu.int/scadplus/leg/en/s06020.htm>.

 

·     The International Federation for the Phonographic Industry (IFPI) gives a legal overview about online music: <http://www.ifpi.org/>.

 

·     BBC article, “European Commission plans for EU-wide copyright”: <http://news.bbc.co.uk/1/hi/technology/4663731.stm>.

  

                                                                                                             Fact Sheet 11

 Creativity

 

How does the Internet promote creativity?

 

Because of the flexible nature of the Internet, today’s classroom setting is less rigid than ever before. Rapidly evolving technology provides students ample opportunity to explore topics that interest them and learn in non-traditional ways (see the Fact Sheet 23 on Web 2.0).

 

Using the tools that modern technology provides, students can create professional-standard material that can be published for audiences anywhere in the world. They can produce their own online products and conduct experiments and simulations of all kinds within the classroom, or interactively with other learners across the Internet.

 

The Internet has globalised education and provides the opportunity for students to reach out real-time to peers all over the globe.

 

Enhancing creative processes in learning 

 

·     Successful technology integration in the classroom offers students a chance to show their innovation, individuality and creativity.

 

·     The use of creativity software and the Internet enables you to improve learning in your classroom in meaningful ways.

 

·     The possibility to express creativity and take on a more active role in the classroom encourages learning and growth.

 

·     Students can use the Internet to contact artists anywhere in the world to ask for advice and opinions on their work. Artists can use chat (see Fact Sheet 7), video conferencing, see <http://www.netlingo.com/right.cfm?term=video%20conferencing> or virtual meetings to give workshops.

 

·     Using Internet message boards (http://en.wikipedia.org/wiki/Message_boards), students can work together, collaborating online on shared projects. This provides a new creative outlet and the brainstorming involved can stimulate the creative process.

 

·       Web 2.0 offers a multitude of exciting possibilities for teachers and students to create and upload their own audio-visual content to the Internet.

 

How can we ensure that creativity is not inhibited?

 

There are several issues to be taken into consideration in the learning environment.

 

·     Access issues: Does everyone in your school have access to necessary equipment? Do all students have the same access opportunities?

 

·     Equality: All students – boys and girls the world over regardless of age or ability – should benefit from equal opportunities to be creative, that is to know how to use and create with all available technology.

 

·     The online safety factor: Do the filters (http://en.wikipedia.org/wiki/Internet_filter) put in place to keep students safe also inhibit access to material needed? How can this be dealt with so that students can enjoy safe access to information they need? (See Fact Sheet 14 on labelling and filtering.)

 

·     Training for teachers: In many classrooms students are more Internet savvy than their teachers. Teachers need to benefit from all training opportunities available to them in order to properly guide their students in all aspects of ICT.

 

·     Technical support issues: Does your school provide the technical support needed so that programmes and projects are not inhibited?

 

·     A buffered environment: creativity allows expression of your feelings as an individual. Although you should ideally limit constraints on a student’s creative processes, it is important to retain control over the output, especially if brainstorming occurs in a group setting, such as chat. A teacher or other authority figure should be present to guide the work in a constructive manner.

 

·     Privacy: Web 2.0 has largely facilitated uploading photos and images to the Internet. Students should be aware that one image can speak a thousand words and could put at risk their private information and that of others.

 

Boosting creativity in the classroom

 

·     A webquest, <http://webquest.sdsu.edu/materials>, is an inquiry-based approach to integrating the Internet into the classroom. Additional webquest resources are available from the Canadian SESD teaching resources website: <http://www.educationatlas.com/teacher-resources.html >.

 

·     Students can challenge their creativity by building their own websites. This stimulates creative thought processes in different ways by requiring input on graphics and content.

 

·     Students can collaborate on projects that develop writing skills by producing online books and stories.

 

·     Hot Potatoes software at <http://hotpot.uvic.ca/> is free of charge and can be used to create interactive quizzes and activities for the Web.

 

·     Students can create interactive stories with multiple outcomes with software such as that available at Quia’s website: <http://www.quia.com/>.

 

·     Secondary school and university students can create their own 3D learning environment at <http://www.activeworlds.com/> with software like Active Worlds. They can build their ideal landscape, their own virtual campus. They can also collaborate with other students in projects on different topics.

 

Best practice

 

·     The Internet can be used as a basic research tool for background information on different topics. Students can then apply the knowledge they have gained in an assignment that stimulates creativity. Technology provides students the opportunity and the freedom to develop higher-order thinking.

 

·     The Internet and other modern technology allows for powerful communication and collaboration between students of different countries and cultures. More than ever before, students have the possibility to brainstorm creative solutions with a broad peer base.

 

·     Teachers have found that implementing technology in the classroom in such a way as to provide hands-on activities allows students opportunities for problem-solving and innovation.

 

·     Keep learning goals in mind: the key to reaching these goals is to focus on the process taken to get to the product rather than on the product itself.

 

·     When students publish the results of creative activities online, they need to respect copyright (http://en.wikipedia.org/wiki/Copyright). Remind them to cite their sources when using material created by others.

 

For further information

 

A number of websites can be used as a starting point to involve students in projects where creativity is encouraged and collaboration is essential.

 

·     ThinkQuest is an international competition which challenges students and teachers to create websites on educational topics: <http://www.thinkquest.org/>.

 

·     Global Schoolhouse Cyberfair is an online meeting place where parents, students and educators can collaborate, interact, develop, publish and discover learning resources: <http://www.globalschoolnet.org/GSH/>.

 

·     Future Problem Solvers Program: Engages students in creative problem solving by simulating critical and creative thinking skills: <http://www.fpsp.org/>.

 

·     Mr Coulter’s Internet tendency: to infinity and beyond. An experienced elementary school teacher uses online publishing to motivate young writers: <http://www.newhorizons.org/strategies/literacy/coulter.htm>.

 

·     Online Fanfiction: What technology and popular culture can teach us about writing and literacy instruction can be found at <http://www.newhorizons.org/strategies/literacy/black.htm>. A doctoral candidate at the University of Wisconsin explores an alternate literary world in cyberspace, which is often a compelling avenue for creative writing outside the classroom.

 

·     Gateway to educational materials provides educators with quick and easy access to educational resources. Do a search for “creativity” for lesson plans, classroom ideas: <http://www.thegateway.org/>.

 

·     Webquest reading and training materials: <http://webquest.sdsu.edu/materials.htm>.

 

                                                                                                            Fact Sheet 12

Games

 

Introduction

 

A 2003 survey <http://www.saftonline.org/> showed that over half of all children who use the Internet play online games: 70% in the United Kingdom and 90% in Scandinavian countries. These figures are corroborated by the 2005 Nielsen Consumer study which also indicates that 39% of surveyed gamers now play games using their mobile phone, in particular females (44% of whom say they play) and younger groups (51% of 14 to 17 year olds in the sample say they play games on their mobile and 45% of 18 to 24 year olds). In terms of countries, the UK and Spain lead the way.

 

There are many different game genres such as arcade, role-playing, strategy and sports games. They can be played alone or with partners, in closed circles or with thousands of strangers playing together.

 

Investment in game development has increased rapidly in recent years. In 2005, the average cost of making a game was $5-7 million, with some titles costing over $20 million to develop. On the other hand, a report by DFC Intelligence at <http://www.dfcint.com/> forecasts that global video game sales will reach $26 billion in 2010. The PWC LLP  ‘Global Entertainment and Media Outlook: 2007-2011’ projects that the video game market will expand from $32 billion in 2006 to $49 billion in 2011, a 9.1 percent compound annual increase.

 

This shows that online gaming is indeed big business, with a very broad variety of games being enjoyed by millions of users through internet and mobile phones every day.

 

Personal development and educational value

 

·     Game-playing is more than entertainment; it is an enriching collaborative activity enjoyed by children and adults of all ages. It fosters creativity and interaction and plays an important role in social and intellectual development.

 

·     Games represent one of the rare occasions when adults and children can exchange ideas on an equal footing (inter-generational communication).

 

·     Children learn about democracy by playing within different social structures, in an environment bordered by rules and parameters.

 

·     Games often involve sharing and respecting the rights and property of others, sometimes even bringing players into contact with other cultures and intercultural practices. Children can practise social skills without fear of failure and with a sense of control.

 

·     Because games require children to obey rules and follow directions, they increase their capacity for self-discipline and autonomy.

 

·     Puzzles, board games, adventures and quests offer opportunities for players to develop strategic thinking and problem-solving skills.

 

·     Other games can be used to increase fine motor and spatial skills in younger children and for therapeutic purposes with the physically disabled.

 

·     Online games are useful for introducing newcomers to technology and generally fostering interest in ICT (http://en.wikipedia.org/wiki/Information_technology).

 

·     Games can be integrated into almost any area of the curriculum, from mathematics to social studies and languages.

 

Potential risks

 

·     The violent nature of some computer games has been loosely associated with violent behaviour in young people. However a Danish Media Council report in 2002 suggested that the violent aspects in some games were not more influential than TV or film violence: <http://resources.eun.org/insafe/datorspel_Playing_with.pdf>.

 

·     Studies attempting to determine the proportion of young people affected by computer game addiction have had widely different results. This is because there is currently no agreement on an objective way to decide at what stage heavy use of computer games can be considered excessive or addictive. Gamers may play a high number of hours per week without adverse effects to their social and professional lives. However, it is generally accepted that addiction is a problem among a small proportion of gamers. This problem was highlighted when the case of a Korean man who died after a 50 hour game session was widely reported in the media in August 2005.

 

·     Some games have been accused of supporting racial or gender stereotyping.

 

·     Some online games allow the possibility to meet and communicate with strangers.

 

Best practice

 

·     Labelling and rating systems encourage games industry actors to act responsibly by requiring them to define and describe their products. This also helps game buyers judge the content and age suitability of games and to navigate the game market more safely. PEGI is the only pan-European classification system that provides detailed recommendations regarding age suitability of game content. The ratings of more than 8,000 games can be found on its website www.pegi.info.

 

·     Monitor the number of hours spent playing. Take action if other social activities are avoided or children and young people skip school in order to spend time gaming.

 

·     Gaming communities can foster a sense of belonging and can lead children to trust too readily. Remind them that online friends may not always be who they say they are. It is important not to give out personal information to anyone online.

 

·     The Council of Europe has produced an attractive, interactive online game http://www.wildwebwoods.org in the aim of promoting children’s rights and protecting them from violence of any form.

 

For further information

 

·     Entertainment and Leisure Software Publishers Association (ELSPA): <http://www.elspa.com/>.

 

·     Game Studies: International journal of computer game research: <http://www.gamestudies.org/>.

 

·     See charts of top-selling games, and games news, descriptions, research reports and legislation reviews on the Elspa site: <http://www.elspa.com/>.

 

·     The Pan European Games Information (PEGI) website contains rating and labelling information: <http://www.pegi.info/pegi/index>. PEGI Online, an addendum to this system, aims to ensure a safer online gaming environment. Game providers licensed with a PEGI Online label meet PEGI Online Safety Code <http://www.pegionline.eu> standards which include, amongst other things, obligations to try to keep websites free of illegal and offensive user-created content and undesirable links, protection of privacy and submission to an independent complaints mechanism. 

 

·     Parents ignore game ratings” – BBC article, June 2005: <http://news.bbc.co.uk/1/hi/technology/4118270.stm>.

 

·     Online games can be found at Yahoo! Games at <http://dir.yahoo.com/Recreation/Games/>.

 

·     “Playing with fire: how do computer games affect the player”, Danish Council report: <http://resources.eun.org/insafe/datorspel_Playing_with.pdf>.

 

 

                                                                                                            Fact Sheet 13

  Distance learning

 

What is distance learning?  

Distance learning (http://en.wikipedia.org/wiki/Distance_learning) is defined by Wikipedia (see also http://en.wikipedia.org/wiki/Main_Page) as “a method of teaching in which the students are not required to be physically present at a specific location during the term”. This method opens up lifelong learning opportunities to students of all countries and all ages, making it possible for them to earn diplomas, certificates and degrees from almost any online university in the world.

 

Distance learning began with generations of adults seeking advanced education at home, in the military or on the job. Courses used to be done by correspondence, with material sent back and forth through the traditional postal system. These days, however, distance learning has evolved to take advantage of current technology. It thrives via the Internet, and students can study for degrees without ever setting foot in a brick-and-mortar classroom. Advances in distance learning have revolutionised the arena of advanced education. For example:

 

·     Lectures can be given via streaming media (http://en.wikipedia.org/wiki/Streaming_media) or as printed material saved in files which are stored on the educator’s server (http://en.wikipedia.org/wiki/Web_server).

 

·     Students communicate with the teacher and each other through message boards (http://en.wikipedia.org/wiki/Message_boards), e-mail (http://en.wikipedia.org/wiki/E-mail) and chat (http://en.wikipedia.org/wiki/Chat).

 

·     Assignments are uploaded into a drop box and even quizzes and exams can be automated and taken online.

 

·     Course materials are readily available and easily updated.

 

·     The online format provides unparalleled flexibility for self-paced work.

 

What are the advantages of distance learning?

 

·     The Internet is perfect for setting up a virtual learning environment. Students can, for example, stay in their own hometown while studying at a virtual university abroad.

 

·     Providing students with an access to the whole base of learning material gives them the opportunity to become more autonomous in their learning process.

 

·     Students have more ownership of their own learning, and the role of the teacher is transformed into the role of a coach.

 

·     Courses are not restricted to the opening hours of “normal” schools or universities, so everyone can benefit from more opportunities to become lifelong learners.

 

·     Distance learning changes the behaviour of both the teacher and the student. Successful students develop persistence and organisational skills and the teacher must become more conversant in technology.

 

Points to consider when choosing a distance-learning programme

 

You should be aware that you, as the user, are responsible for taking certain precautions when choosing a degree or other distance-learning programme.

 

·     Remember that the Internet is not a regulated environment. There are dubious distance-learning institutions out there right alongside the legitimate ones. Make sure you research a programme / organisation thoroughly before enrolling.

 

·     Security issues are always key, as with any exchange of information over the Internet. Viruses (http://en.wikipedia.org/wiki/Virus) and hackers (http://en.wikipedia.org/wiki/Hacker) can wreak havoc on a distance-learning system so be sure to consult Fact Sheets 15 and 16 on privacy and security to see which precautions you should take.

 

·     Copyright (http://en.wikipedia.org/wiki/Copyright) is usually protected by the law of the student’s home country. However, when following distance-learning programmes in other countries be sure to check that the learning sources are covered by international copyright.

 

·     Fair use and payment of courses is also a hot issue: students are expected to use learning facilities in a trustworthy way and to pay for their courses on time.

 

Best practice

 

The Internet is changing the way we learn and it is very important for students to have access to all information and tools available to help them learn. The “digital divide” (http://en.wikipedia.org/wiki/Digital_divide) is seen as a leading issue in the economic and social growth of many nations and the use of distance learning can narrow this gap.

 

Distance learning can increase student learning in measurable ways. It provides Internet training with hands-on experience for students, their families and teachers. Distance learning provides an opportunity for students to build new skills and qualifications and grow in new directions.

 

For further information

 

·        The Distance Learning Network provides information about distance learning, reports on its effectiveness – advantages, disadvantages, and techniques: <http://www.distancelearningnet.com/>.

 

·     The Distance Education and Training Council contains a number of reports on distance learning which are available for free download: <http://www.detc.org/otherdownld.html>.

 

·     Yahoo! has a directory page for distance-learning programmes and institutions: <http://dir.yahoo.com/Education/Distance_Learning>.

 

 
 

                                                                                                            Fact Sheet 14

 Labelling and filtering

 

Labelling

 

Labelling refers to a quality-assurance tag or label displayed on software and websites, or integrated into the content of websites. It ensures that the product meets the criteria and standards designated by rating agencies such as Platform for Internet Content Selection (PICS) and the Internet Content Rating Association (ICRA).

 

Sites are labelled in order to protect minors, increase public trust and use of online transactions, and also to comply with legal standards. When labelling website content, a code is written into the webpage html, thereby detailing its contents so that the page can be rated. This rating – which is invisible on the page itself, details the nature of the content and is detected by filtering mechanisms, which will subsequently either block or load the page.

 

Websites can also be branded with “Quality Labels” and “Trustmarks”, labels which signify that specific regulations have been met. These regulations often include prescriptions about secure transactions (see Fact Sheet 18 on shopping online). Two well-known quality labels include Verisign at <http://www.verisign.com/> and Trust-e <http://www.truste.org/>.

 

The European Commission also supports the PEGI online labelling system for online gaming websites. Game providers who meet the standards set out in the PEGI Online Safety Code will be licensed to use a new PEGI Online label. These standards include, amongst other things, obligations to try to keep websites free of illegal and offensive user-created content and undesirable links, protection of privacy and submission to an independent complaints mechanism. The label will appear on websites with a (hyperlinked) url to a dedicated information site www.pegionline.eu

 

Filtering

 

·     Filtering is the process of detecting and blocking inappropriate content on the Internet. It can be done within browsers and proxies, or by installing software censors.

 

·       Filtering software is a very useful supplement to shield minors from unsuitable content on the Internet, when used together with appropriate guidance from parents and child carers.

 

·     An alternative to filtering is “white listing”, whereby access is allowed only to certain pre-approved sites.

 

Education

 

·     Filters can be valuable in reducing the risk of students accessing inappropriate or harmful material.

 

·     The SIP-Bench study shows that today’s filtering tools are capable of filtering potentially harmful content without seriously detracting from the opportunities the Internet offers to youngsters. More details are available at <http://www.sip-bench.eu>

 

·     The issues raised by labelling and filtering practices are rich in material for citizenship and/or social studies themes. Start a debate on the subject of online filtering. Is it an acceptable and necessary form of censorship?

 

Issues

 

·     The labelling and rating of websites remains a largely voluntary practice, except where countries have laws to enforce certain standards.

 

·     Currently only a small percentage of pages are labelled by the authors.

 

·     Filtering software-services label pages according to their value systems and social agendas.

 

·     Filters may block useful sites relating, for example, to World War history or sex education due to certain key words they contain.

 

·       It is difficult to decide what content is actually harmful for children of a particular age, who should decide on the general rules which content providers should observe and who should decide on the application of those rules. Therefore filtering tools need to be very flexible so that child carers can choose the categories their children should (not) see on the Internet. And filter vendors need to develop techniques to ensure they filter in accordance with those criteria.

 

·     Some countries block sites of opposing political parties or ideologies; this can be and interesting starting point to discussion human rights and democracy in class.

 

·     Some people consider filtering as a form of censorship and therefore against the spirit of the Internet. Others claim that if filter software did not exist, governments would be under pressure to regulate online content.

 

·     Vendors of filtering software are not yet sufficiently catering  to Web 2.0

 

 How to

 

·     To label content you have created on a site of your own, follow instructions on a rating site such as ICRA at <http://www.icra.org/>.

 

·     You will be asked to classify the material according to a number of set criteria.

 

·     Most browsers can be set to filter out specific sites. For example, in Microsoft Explorer, this option can be found under “security options”.

 

·     Very few computers are sold with filter software pre-installed. You will need to purchase a dedicated filter program for a more sophisticated approach to filtering sites. A number of products are available on the market.

 

·     Most filter programs will allow you to specify what types of content you wish to filter or allow.

 

Best practice

 

·     Have a close look at how a filter works before you install it. Does it make any ideological or cultural decisions in its filtering that you do not agree with?

 

·     Use electronic aids with discrimination, and do not believe the hype. Test product claims against personal experience.

 

·     Talk to students, parents and staff about their usage and needs, and do so regularly. Creating an open discussion environment will do more to add value to your learners’ Internet experience than censorship or witch-hunts.

 

·     Consider “white listing” options – allowing access only to approved sites – for the youngest Internet users.

 

Experts recommend that parents should take an interest in their children’s online activities and spend time online together.

·     Bookmark child-friendly web sites so that children can easily access safe sites they have used before.

 

·     Children and young people should be encouraged to talk about inappropriate material they find on the Internet. Report potentially illegal content to a hotline: <http://www.inhope.org>.

 

·     Monitor your children’s activities on gaming websites and look for the PEGI Online label to distinguish safe sites.

 

For further information

 

·     The Internet Content Rating Association (ICRA) at <http://www.icra.org/> enables websites to apply labels according to different categories. It also offers its own free filter for download.

 

·     The Platform for Internet Content Selection (PICS) at <http://www.w3.org/PICS/> is another system for applying labels to websites.

 

·     Wikipedia entry on censorship in cyberspace: <http://en.wikipedia.org/wiki/Censorship_in_cyberspace>.

 

·     The Council of Europe media division website – information on their work promoting self-regulation and user empowerment: <http://www.coe.int/media>.

 

·     NetNanny at <http://www.netnanny.com> and Cyberpatrol at <http://www.cyberpatrol.com> are among the well-known commercial filter products.

 

·     ICRA at <http://www.icra.org/> and Weblocker at <http://weblocker.com> offer free filter software for download.

 

·     Selfregulation.info provides in-depth reports from the University of Oxford’s research project: <http://pcmlp.socleg.ox.ac.uk/research/project/selfregulationinfo-iapcode>.

 

·     A little less censorship” – BBC article: <http://news.bbc.co.uk/2/hi/technology/4080886.stm>.

 

·     The OpenNet Initiative documents filtering and blocking worldwide: <http://www.opennetinitiative.net/>.

 

·     The Electronic Frontier Foundation (EFF) aims to defend civil liberties on the Internet: <http://www.eff.org/>.

 

·     The Censorware Project: <http://sethf.com/freespeech/censorware/project/>.

 

·     The EU-funded SIP-Bench project annually publishes the results of comparative surveys on filtering products in nine languages: <http://www.sip-bench.eu>.

 

·     The PEGI Online labelling system website offers information on online gaming, categories, risks, safety tips and a list of labelled websites <http://www.pegionline.eu>  

 
 

                                                                                                            Fact Sheet 15

Privacy

 

How private is the Internet?

 

·     Privacy (http://en.wikipedia.org/wiki/Privacy) refers to the degree of control that a person has concerning access to and use of personal information.

 

·     Most e-mail (http://en.wikipedia.org/wiki/E-mail) and Internet (http://en.wikipedia.org/wiki/Internet) users assume that personal information will not be used without permission and that information exchanges are private and secure. The reality, however, is very different.

 

·     Every time you access a website or send e-mail, you leave information about yourself that could include your physical and computer address, telephone and credit card numbers, consumer pattern data and much more.

 

·     Privacy is closely related to security; be sure to read thoroughly Fact Sheet 16 on security.

 

Why talk about privacy in class or at home?  

·     The technical and social aspects of privacy and the risks of self-disclosure provide valuable learning themes. Technical aspects may be included in information technology (IT) studies, but should equally form part of a life-skills curriculum.

 

·     An important element of education on privacy should be the concept of “profiling” and the linking together of scattered elements of information about a person to deduce a more detailed picture. The important educational implication is that a lot more information can be found about us by “putting two and two together”. For example, an “anonymous” social networking profile (hiding behind a pseudonym) may be identified with your real-name by matching photos between the anonymous profile and a full profile on another site.

 

·     The idea that privacy is only violated by the disclosure of classic personal information should  be examined carefully. New marketing techniques which discriminate between people based on their behavioural traits may also be considered to be privacy invasive.

 

·     Privacy is being increasingly undermined by the rapidity and ease with which youngsters can publish and/or stream digital images on Internet through Web 2.0 applications and via camera and mms facilities on mobile phones. A simple rule of thumb for youngsters: never publish anything you don’t want your teachers or parents to see!

 

·     Every student should have the skills necessary to negotiate the Internet safely, and that includes knowledge of self-protection, effective communication and responsibility toward others.

 

·     There is a natural flow from this theme into the citizenship dimension of any curriculum. The issues raised about online privacy accurately mirror social issues predominant in most cultures today. Exploring the motivations of hackers (http://en.wikipedia.org/wiki/Hacker), crackers (http://en.wikipedia.org/wiki/Hacker#Hacker:_Intruder_and_criminal) and privacy activists offers rich possibilities to discuss the value of democratic principles.

 

Ethical issues  

·     Online privacy is one of the most complex ethical and legal topics regarding the Internet.

 

·     Everyone has a right to privacy and needs to be protected from malicious intent.

 

·    We are accountable for all decisions we make about our own and others’ rights, for example copyright (http://en.wikipedia.org/wiki/Copyright) and intellectual property (http://en.wikipedia.org/wiki/Intellectual_property)

 

·     Freedom of speech is a politically accepted notion, however in practice this is a grey area with no easy answers. What is acceptable and what is not? How does one enforce the rules without encroaching on the rights of the speaker?

 

Ideas for classroom work

 

·     Create a basic knowledge framework for privacy with your class. Define concepts, both technical and social, and identify prejudices and myths for discussion. Simply setting the questions “What is privacy?” and “Is privacy necessary?” should generate some strong views.

 

·     Search for privacy sites on the Internet, and use traceroute (http://en.wikipedia.org/wiki/Traceroute) programs to locate the physical addresses of these sites to demonstrate the diverse geophysical issues governing legality on the Internet. Explore other issues (cultural, political and historical) that come up from the trace results. For example, choose a re-mailer (http://en.wikipedia.org/wiki/Remailer) site or anonymous proxy service, run a trace, then search for reasons why the services would be located in those countries.

 

·     Explore the implications of privacy law, copyright and freedom of speech and information across national boundaries, or for different age and cultural groups.

 

·     Teach students how to create secure passwords (http://en.wikipedia.org/wiki/Password#Factors_in_the_security_of_an_individual_password).

 

·     Explore and compare user profiles on some of the more popular social networking sites with your students (see Fact Sheet 22 on Social networking). What private information are users inadvertenly disclosing? Draw up a check list for creating a safe user profile.

 

Best practice  

·     Two golden rules:

- do not share your personal information with anyone you do not know and trust;

- do not use any other person’s personal information or photo without their permission.

 

·     Back up (http://en.wikipedia.org/wiki/Back_up) your system, and have a regular backup policy.

 

·     Update security measures on your system and do some research on additional tools at <http://www.epic.org/privacy/tools.html> that will support your online preferences.

 

·     Anti-virus (http://en.wikipedia.org/wiki/Antivirus) and firewall (http://en.wikipedia.org/wiki/Firewall) software are an absolute necessity. You might also want to consider other tools such as pop-up blockers (http://en.wikipedia.org/wiki/Pop_up#Add-on_programs_that_block_pop-up_ads) and anti-spyware (http://en.wikipedia.org/wiki/Spyware). Be sure to check your system regularly.

 

·     Use “strong passwords

(http://en.wikipedia.org/wiki/Password#Factors_in_the_security_of_an_individual_password) to protect your PC, e-mail and Internet connections.

 

·     Before giving out private data, check for the locked padlock symbol that shows up in the toolbar. This is a sign that your transaction is taking place over a secure connection.

 

Cookies

 

·     A cookie (http://en.wikipedia.org/wiki/HTTP_cookie) is a text file left on your computer when you visit a website. It cannot harm your computer, but will give access to information about your behaviour and interests. This can provide a more personal surfing atmosphere. For example, when registering with a website you may be greeted by name upon your return.

 

·     It is important to decide how private you want to keep your online behavior. Since cookies can be used to track usage patterns and contact information they provide a possibility for encroachment on your privacy.

 

·     You can use anti-spyware (http://en.wikipedia.org/wiki/Spyware) to help control the data your system is broadcasting and to clean out unwanted cookies.

 

Data protection

 

·     Make sure your machine and e-mail programs are password protected (http://en.wikipedia.org/wiki/Password). Most home machines have “default” user and password settings which allow access through standard passwords like “test”. See <http://www.netlingo.com/right.cfm?term=default>. Make sure you change these default settings to a more secure password and ID.

 

·     It is best to encrypt (http://en.wikipedia.org/wiki/Encryption) any sensitive information which is sent over the Internet. Fortunately this is standard for most e-commerce (http://en.wikipedia.org/wiki/Ecommerce)  transactions but you should still make sure that a page is secure before transmitting credit card information or bank account numbers.

 

·     Different sections of your computer can be secured using passwords. Create passwords for folders containing valuable documents such as confidential projects, research, original designs and so forth.

 

For further information

 

·     The Council of Europe’s Legal Affairs page contains information about the work of the Council of Europe in the field of data protection: <http://www.coe.int/T/E/Legal_affairs/Legal_co-operation/Data_protection/>.

 

·     The Electronic Privacy Information Center (EPIC) maintains a list of privacy tools and articles: <http://www.epic.org/privacy/tools.html>.

 

·     Find out what your PC is telling anyone on the net who cares to look by using BrowserSpy: <http://gemal.dk/browserspy/>.

 

·     Concerned about your civil liberties? These discussions on privacy could keep your citizenship class going for a while: Electronic Frontier Foundation at <http://www.eff.org/>, Privacy.org at <http://www.privacy.org/>, Privacy International at <http://www.privacyinternational.org/>and Privacy.net at <http://www.privacy.net/>.

 

·     CyberAngels at <http://www.cyberangels.org/>, is an Internet security website with simple tutorials and explanations.

 

·     TuCows at <http://www.tucows.com/>, is a website which provides access to over 40 000 shareware and freeware programs. It promises fast, local and safe virus and spyware free downloads.

 

·     Zone Alarm at <http://www.zonelabs.com/store/content/home.jsp> is one of the better known firewall programs. It lets you set access controls for different programs which send information out over the Internet.

 

·     CryptoHeaven is an encryption package which offers secure mail, file sharing and chat with symmetrical and asymmetrical encryption: <http://www.cryptoheaven.com/>.

 

·     LavaSoft Ad-aware is an anti-trackware program that scans your computer and protects your privacy: <http://www.lavasoft.fr/>.

 

 

                                                                                                            Fact Sheet 16

Security

  

Introduction

 

·     Your online security can be compared to security at home. You protect the contents by keeping the windows closed and the door locked.

 

·     Malware (http://en.wikipedia.org/wiki/Malware) is a generic term for malicious software such as viruses (http://en.wikipedia.org/wiki/Computer_virus) that can infect a computer. Malware can have a number of effects, such as preventing the normal running of software or allowing unauthorised access or deletion of data.

 

·     The most common forms of malware are viruses (http://en.wikipedia.org/wiki/Computer_virus) and worms (http://en.wikipedia.org/wiki/Computer_worm) which are self-replicating programs.

 

·     Despite the name, not all viruses and other forms of malware are designed with malicious intent.

 

·     An average of 10 new viruses are identified every day.

 

·     Many of the issues relevant for security are also relevant for privacy (see Fact Sheet 15).

 

Education

 

·     Discuss issues of self-protection and responsibility with students. Since many of the young are better-informed than adults, encourage them to share their knowledge and experience with each other and their families.

 

·     A number of hackers and creators of viruses are among the youngest users of the Internet. Have a classroom discussion about these issues.

 

Ethical considerations and risks

 

·     Your computer’s security can have an effect on others. Viruses that infect your computer can be passed on to others.

 

·     Anyone who stores personal data on clients or other acquaintances is responsible for keeping this information secure.

 

·     Hacking (http://en.wikipedia.org/wiki/Hack_%28technology_slang%29) or other unauthorised access to information about others is a violation of others’ rights.

 

·     It is important to be cautious but do not go overboard with security measures! One of the Web’s greatest qualities is its accessibility. Restricting rights or activating excessive filtering may constitute censorship or reduce accessibility.

 

·     Spyware refers to programs which hijack a computer usually with commercial motives. This could involve adding unwanted advertising or stealing credit card information. Dialers are a form of spyware that cause modems to dial numbers without the user’s authorisation. This has been used to make calls to premium rate phone lines.

 

·     Cookies involve the storing of personal information. See Fact Sheet 15 on privacy for more details.

 

Best practice

 

·     Install anti-virus software (http://en.wikipedia.org/wiki/Anti-virus_software)  and keep it updated.

 

·     Install security patches as soon as they become available. You can set some operating systems and programs to update automatically or inform you as soon as a patch is available for download.

 

·     Install a firewall (http://en.wikipedia.org/wiki/Firewall_%28networking%29) to control traffic to and from your computer.

 

·     Do not leave your computer unnecessarily connected to the Internet. Broadband subscriptions allow unlimited connection time but this can compromise security.

 

·     Avoid using passwords:

(http://en.wikipedia.org/wiki/Password#Factors_in_the_security_of_an_individual_password) that have an obvious connection with you. Use a combination of letters and numbers.

 

·     Set your browser (http://en.wikipedia.org/wiki/Web_browser) to “disable scripts”. You can enable scripts for trusted sites.

 

·     Do not open e-mails which may not be genuine (see Fact Sheet 5 on e-mail).

 

·     Make sure you trust the source before downloading anything to your computer. Be particularly aware of peer-to-peer software (http://en.wikipedia.org/wiki/Peer_to_peer), which is notorious for aiding the distribution of spyware (see Fact Sheet 10 on music and images).

 

·     Regularly back up important files to a location separate from your computer, such as on CD-Roms.

 

·     If you are managing more than one user of a computer or network, make sure each user has appropriate rights. Restricting unnecessary user rights can help avoid accidental or deliberate security problems.

 

·     Network administrators should create an AUP (http://en.wikipedia.org/wiki/AUP) so users do not jeopardise security of systems.

 

·     The Windows operating system and Internet Explorer browser are the most common targets of malware. Consider alternatives such as open source software (http://en.wikipedia.org/wiki/Open_source) or Mozilla Firefox: <http://www.mozilla.org/>.

 

For further information

 

·     Microsoft security page: <http://www.microsoft.com/security/default.mspx>.

 

·     Apple security page: <http://www.apple.com/support/security/>.

 

·     Detailed information for IT professionals: <http://www.searchsecurity.com>.

 

·     European Network and Information Security Agency: <http://enisa.europa.eu>.

 

·     OECD guidelines for the security of information systems and networks: <http://www.oecd.org/document/42/0,2340,en_2649_34255_15582250_1_1_1_1,00.html>.

 

·     Information security magazine: <http://informationsecurity.techtarget.com/>.

 

·     2privacy.com’s website has a privacy test for your computer: <http://www.2privacy.com/>.

 

·     Online security advice from the government of the UK at <http://www.itsafe.gov.uk/> and of the United States at <http://www.us-cert.gov/>.

 

·     Information security guidelines for direct marketing: <http://www.the-dma.org/guidelines/informationsecurity.shtml>.

 
 

                                                                                                            Fact Sheet 17

 Bullying and harassment

 

What is the connection between the Internet and bullying or harassment?

 

Bullying (http://en.wikipedia.org/wiki/Bullying) and harassment (http://en.wikipedia.org/wiki/Harassment) have a huge impact on how people perceive themselves and the world around them.

 

The definition of bullying usually depends on who is defining it. However, for most people, bullying is an action which is taken against another person in order to cause harm, repeated in various forms over a period of time. Parents and children do not usually have the same perception of the scale of this problem.

 

Bullying can imply verbal or physical contact. These days, it can also include virtual bullying via the Internet or mobile phone, involving offensive or malicious messages, e-mails, chat room or message board comments or, even more extreme, websites built with harmful intent towards an individual or certain groups of people. Cyber bullies also use mobile phones to take embarrassing pictures of others or send hurtful sms- or mms-messages. All forms of online bullying have much greater impact than normal bullying since authors are strengthened by a feeling of anonymity and victims have no place to hide from the bully – they  can be victims night and day, virtually wherever they are.

 

Educators have always had to deal with bullying and harassment inside and outside of the classroom. It is imperative now for us to understand how this type of harassment involves the Internet as well.

 

How can bullying and harassment be dealt with at school or at home?

 

·     Students need to be able to take responsibility for their own actions, but bullying undermines confidence and self-esteem. When a person is being harassed or bullied, then learning is restricted because the he/she is unable to focus, feels threatened and loses self-confidence

 

·     Students who feel threatened (either online or off) need the help of a trusted adult. We should also remember that the person doing the bullying is also in need of guidance so that this behaviour is not repeated in the future.

 

·     Handling bullying and harassment calls for a global approach through open discussion in the family or in class discussion about the nature and potential cause of the unacceptable behaviour and remedial steps that can be implemented collectively. Bullying and harassment are social problems. It is the responsibility of teachers and parents to investigate any allegation of such behaviour and work in family or in class to provide the best learning environment possible, whether in the classroom, on the playground or working online.

 

·     Educate teachers on the dynamics of the bullying-process and the ways in which Internet and mobile phones are used to bully. Teach them how to read signals from victims as well as bullies and how to react when they notice such signals.

  

·     Schools should have specific guidelines in place as well. It would be a good idea to incorporate precautionary measures in your school’s Internet policy to deal with bullying. Students should be taught the three golden rules for dealing with cyber-bullying or cyber-harassment: 1) make a copy of the offensive material if possible; 2) switch off receiving device (computer or mobile phone); 3) report the incident to a trusted adult.

 

Ethical and safety issues

 

·     Bullying and harassment in the classroom can lower the morale of the whole class, creating an atmosphere of fear and distrust and making learning nearly impossible.

 

·     One preventive measure to help keep bullying or harassment from becoming a problem is to introduce anger management and conflict resolution into your curriculum. Well-chosen programmes of this type will allow children and teenagers to discover their own talents as potential mediators in the conflicts. In this way, the risk of minor conflicts developing into threatening behaviour will be reduced both offline and online.

 

·     Your school should have an explicit policy in place – commonly called an acceptable use policy (AUP) (http://en.wikipedia.org/wiki/Acceptable_Use_Policy) – to monitor when and how students and staff use the Internet and mobile phones at school. This document should explicitly explain that vulgar language and bullying / harassing language will not be tolerated. Direct consequences should be spelled out clearly for anyone who uses the Internet or their mobile phone in an inappropriate manner.

 

·     There should be a procedure in place that can document Internet usage, including who is online, when and where.

 

·     Students should be told to discontinue contact with anyone who is harassing them or making them uncomfortable in any way when online.

 

·     Students should immediately tell a trusted adult what has happened and, if possible, show them the offensive material. Then the adult should follow the procedures spelled out in the school’s AUP.

 

·     The procedure is the same as in real life, were a child to be harassed by someone. They should discontinue contact with the offender and tell a trusted adult about the incident. They should not feel as though they are alone or have to deal with it themselves.

 

In summary, school Internet and mobile phone use policy should include intervention methods such as conflict resolution, training of students and staff about what to do in the case of harassment online, provision of positive support to the targets of abuse and, wherever possible, help the abusers to change their behaviour. With such a policy in place, schools should have little problem dealing with bullying or harassment.

 

Ideas for classroom work

 

·     Role play: students participate in a mock-conflict resolution process. The teacher assigns the roles and organises groups in which students are responsible for settling a dispute. The next step is to reverse the roles, allowing students to approach the issue from a different perspective.

 

·     Discussion groups: students participate in discussion groups to evaluate their participation in group work, their impressions of topics such as bullying in general, do’s and don’ts on the Internet, responsibilities...

  

Best practice

 

Here are some ideas on how to handle online bullying, harassing e-mails or messages of any kind:

 

·     Students should be instructed not to open e-mails from unknown sources.

 

·     If an e-mail or sms message is opened and found to be offensive, make a copy of the offensive material to show to a trusted adult. However, a victim should never react to offensive messages as this only encourage the bully to continue.

 

·   If a person keeps sending offensive or harassing e-mails or messages and it is possible (by means of the e-mail address) to find out where they are being sent from, contact that service provider (http://en.wikipedia.org/wiki/Internet_Service_Provider) or mobile operator immediately to report the harassment.

 

·     Your school’s policy on bullying and/or acceptable user policy should have provisions on how to handle online harassment by students.

 

·     Just as with any other kind of bullying, students should know they can come to you or another trusted adult anytime they are harassed online or via their mobile phone. If a cyber-bullying victim comes to you, reassure him/her and take the story seriously. However, avoid the victim from taking the offence seriously.

 

·     Deal with bullies by explaining that their behaviour can not be tolerated and should stop immediately, but also find out what you can about their motives. Would they dare say or do the same things in real life?

 

·     Always inform parents if their child is being bullied or is a bully himself. When a bully uses the Internet or mobile phone to bully, the offensive behaviour doesn’t usually stop at the school gate and will probably continue from home.

 

For further information

 

·     Bullying.org: <http://www.bullying.org/>.

 

·     Stop Bullying Now!: <http://www.stopbullyingnow.com/>.

 

·     Childnet International provides comprehensive information and advise at: http://www.teachernet.gov.uk/wholeschool/behaviour/tacklingbullying/cyberbullying/

 

·     Know the risks: Challenging Cyber bullying:

<http://www.media-awareness.ca/english/teachers/wa_teachers/safe_passage_teachers/risks_bullying.cfm>.

 

·     What is cyber bullying?:

<http://www.netalert.gov.au/advice/risks/cyberbullying/What_is_cyber_bullying.html>.

 

·     Report bullying and harmful content to the Insafe network: <http://www.saferinternet.org/ww/en/pub/insafe/safety.htm>.

  

                                                                                                            Fact Sheet 18

 Shopping online

  

Introduction

 

E-commerce may be defined as the collection of services, software, and procedures that allows the sale of products online. Almost anything can be bought online from books to holidays, from clothing to electronics. Apart from material goods, you can also pay for services such as access to online content. According to Forrester Research <http://www.forrester.com/ER/Press/Release/0,1769,1086,00.html> 100 million European online shoppers were to spend an average of €1000 each in 2006, driving online retail past the €100 billion mark. Online retail sales in Europe will more than double to €263 billion in 2011, as the number of online shoppers grows to 174 million and more confident online shoppers increase their average annual spending to €1,500 .

 

Education

 

Young people need to be well-informed consumers. As online shopping gains in importance, it is vital that they understand how to take advantage of the benefits and avoid the risks associated with shopping online.

 

·     Educate students to find out about the retailer and the conditions of sale.

 

·     Invite students, alone or in groups, to look on specific commercial websites for products or services, with a particular goal in mind. For example, planning a holiday according to a fixed budget (see Fact Sheet 3 on searching for information).

 

·     Plan an e-commerce website with your students (to sell school products, for instance), or do further work on existing initiatives of that kind already taken within the framework of the school. Study the structure of a good e-commerce website.

  

Ethical considerations and risks

 

·     Protect your credit card data. Hackers can obtain credit card information by accessing your computer or by breaking into insecure websites holding your information.

 

·     Criminals also obtain credit card or banking information by tricking people into giving them voluntarily. Phishing (http://en.wikipedia.org/wiki/Phishing) falls into this category. These attacks often target users of online shopping or payment sites, asking them to “reconfirm” details.

 

·     Since online shopping often involves payment by credit card, consumers need to manage their finances carefully to avoid overspending.

 

Best practice

 

·     Find out about the retailer or vendor. eBay, for example, allows vendors to build a reputation according to their track record and feedback. Do not buy from untrustworthy sources, especially those advertised by spam (see Fact Sheet 6).

 

·     Make sure you are insured against fraudulent use of your credit cards. Check your statements carefully for any unauthorised purchases.

 

·     Read the terms and conditions. The text may be long and technical but do not click to say you have read and understood it if you have not done so.

 

·     Hidden costs. These may be taxes or delivery charges on the side of the seller. Customs duties may also be charged if you are ordering products from abroad.

 

·     Is the site secure? A padlock or key symbol in the lower right-hand corner of the web browser will indicate secure pages. Look for Secure Sockets Layer (SSL) (http://en.wikipedia.org/wiki/Secure_Sockets_Layer) certificates which ensure that data is encrypted before it is sent.

 

·     Make sure that you have control of your personal data. Pay attention to boxes relating to the retailer’s options to retain your data or contact you for marketing purposes.

 

For further information

 

·     Teach your students about online commerce – from Microsoft: <http://www.microsoft.com/office/previous/frontpage/columns/edcolumn04.asp>.

 

·     European Commission form for seeking redress, available in 11 languages: <http://europa.eu.int/comm/consumers/redress/index_en.htm>.

 

·     TRUSTe – an independent, non-profit, global initiative aimed at building trust and confidence in online transactions: <http://www.truste.org/>.

 

·     UK Office of Fair Trading (OFT) information on online shopping: <http://www.oft.gov.uk/Consumer/Your+Rights+When+Shopping+From+Home/Online+shopping/default.htm>.

 

·     European Commission page on e-commerce : <http://ec.europa.eu/internal_market/e-commerce/index_en.htm>.

 

·     Amazon at <http://www.amazon.com>, and eBay at <http://www.ebay.com/> are two of the best known brands for online shopping.

 

·     Paypal fraud prevention tips:

<https://www.paypal.com/eBay/cgi-bin/webscr?cmd=p/gen/fraud-tips-buyers-outside>.

 

·     eBay ‘most popular brand’ online” – BBC article: <http://news.bbc.co.uk/2/hi/technology/4468745.stm>.

 

·     Kelkoo is a website for comparing prices from different retailers: <http://fr.kelkoo.com/>.

 

                                                                                                            Fact sheet 19

 Becoming an active e-citizen

 

Maintaining our rights as e-citizens

 

The widespread use of the Internet, and new communication technologies has been a powerful engine for growth and jobs and has improved the quality of life for many citizens.

 

The informed participation of all citizens in what is known as the digital economy depends on the development of a much broader literacy. This includes the ability to critically analyse the variety of information we are subject to (that is audiovisual content), to form autonomous opinions and to be actively involved in community issues. It also therefore involves being able to use Web 2.0 tools (see Fact Sheet 23) and understanding the issues of e-privacy (see Fact Sheet 15).

 

What new skills are required for citizens to be active in society?

 

·     Information and communication technologies are rapidly reaching into every aspect of our everyday lives and changing the type of skills necessary to be active members of society.

 

·     As the Internet continues to evolve with the growth of wireless networks <http://en.wikipedia.org/wiki/Wireless_network> and 3G <http://en.wikipedia.org/wiki/3G>, increasing importance will be placed on the ability to use today's technology to receive and transmit information efficiently in a way that transcends both media literacy and Internet literacy.

 

What advantages does the Internet offer in helping us become e-citizens?

 

·     The Internet makes it possible not only to publish far more information more rapidly and to continually update this information so that citizens are informed of the latest developments in any areas of interest.

 

·     In the past, we had to rely on the versions the press chose to publish to keep us informed; nowadays we can very often go directly to the source to obtain our information first hand.

 

·     The fact that citizens are better informed empowers them to better participate in the democratic life of their own country and on a pan-European scale.

 

·     Geographical, traffic, cultural and tourist information collected by public and private sector bodies considerably enriches the lives of citizens. In some countries, citizens can even use the Internet to officially change their address, apply for passport renewal or carry out various other formerly time-consuming activities. Do not forget, however, that a certain number of precautions should be taken when giving out private information online (see Fact Sheets 15 and 16 on privacy and security).

 

·     The Internet also enables citizens to participate in online discussions and debates about topics of interest in public or local life and even take part in elections by e-voting (http://en.wikipedia.org/wiki/E-voting).

 

Ethical issues on e-citizenship

 

By having access to constantly updated, quality information, citizens are in a better position to exercise their fundamental human rights. However, we must remain wary of the negative effects that technology could have on these rights, in particular:

 

·     Equal access to information: the digital divide is creating a two-tier society between the information “haves” and “have-nots”. If the situation continues, democracy will be threatened as the less fortunate gradually lose their autonomy of expression. Without direct access to information, we are less able to form our own opinion and can therefore be more easily manipulated by those who are fluent in the use of new technologies. In addition, public sector information is very important for democratic and civic life, and more particularly a key resource for economic activity. If we are to ensure equal opportunities for all, then we need to ensure equal information access for all.

 

·     Freedom of speech: information and communication technologies are playing such an important role in our life today that soon only those fluent in their use will really be capable of making their “voice” heard.

 

·     Right to privacy: the huge increase in means of transferring and exchanging information means that we must take care to protect data about ourselves and therefore our right to privacy (see “Best practice” below).

 

Ideas for classroom work

 

· Civics: One good resource which could serve as a basis for your civics study programme is the Council of Europe’s online human rights activity programme at <http://www.hrea.org/erc/Library/First_Steps/index_eng.html>. You could also ask your class to draw up a human rights charter of its own. Let them apply their new knowledge about human rights to virtual environments, for example, how they could make the Internet a better place for them to work and play.

 

·     History: the French revolution: Help your students to distinguish facts from hypothesis by comparing heroic revolutionary paintings of the storming of the Bastille with modern accounts. They should be able to “explain how and why the storming of the Bastille has been interpreted differently”. This could be linked to media education concepts, such as how reality is represented for different purposes, and the reliability of evidence.

 

·     Geography - passport to the world: Invite students to discuss the ways in which places of the world are represented on the Internet and analyse how the websites differ in emphasis or attitude with regard to a particular place.

 

·     Content analysis: Choose a topic, and then look it up on news sites from different sources and analyse them in class. Do different organisations use different approaches? Why do you think this is so?

 

·     As mobile phones are an integral part of students’ life outside the classroom, examine in class the way they can be used to gather community information and actively participate in democracy. List the services they make available and discuss their effect on privacy and democracy.

 

Best practice

 

·     Every citizen has the right to receive a copy of personal information which is gathered and stored. Insist on this right, and do not give out private information unless you consider it necessary.

 

·     Always read the fine print on questionnaires to see how the information you give about yourself is going to be used, and do not forget to consult Fact Sheet 15 on privacy for more advice.

 

·     Communication of literacy skills and the transfer of these across school, higher education and into civic society is essential if participation in the democratic process is to increase.

 

·     A number of schools are currently working on Internet proficiency programmes in an effort to ensure that their students develop the skills necessary to live, work and play in the information society of today. These include:

 

- skills for navigating in the labyrinth of information available on the Internet;

 

- developing the capacity to discriminate between information and misinformation;

 

- analysing information for relevance and validity;

 

- understanding the ethical implications on online tools on democracy;

 

- using information in project-based learning;

 

- understanding and using the multiple opportunities that a browser and the Internet can offer.

 

For further information

 

·     Amnesty International at <http://www.amnesty.org/> and Human Rights Watch <http://www.hrw.org/> are non-governmental organisations that campaign for human rights. Amnesty has a multi-lingual manual for teachers called “First steps”, designed to help young people learn about human rights, particularly in Central and Eastern Europe.

 

·     The European Commission has information on protecting children and human dignity in audiovisual services: < http://ec.europa.eu/avpolicy/index_en.htm>.

 

·     Article “The responsive classroom: a practical approach for bringing democratic ideals into the daily fabric of classroom life”: <http://www.newhorizons.org/strategies/democratic/gimbert.htm>.

 

                                                                                                Fact Sheet 20

 Mobile technology

  

Introduction

 

Few people bought mobile phones when they first became available in 1983. In 1995, there were five mobile subscriptions per 100 inhabitants in the European Union. According to Eurostat (2005), in 2003 the figure was 80 mobile phones per 100 inhabitants among the enlarged EU of 25 countries. Mobile phone usage is a worldwide phenomenon; Nokia predicts that by 2009 there will be over 3 billion mobile phone users worldwide. In most countries in Europe approximately 80% of households own one or more mobile phones < http://www.mobileherald.com/2006-mobile-phone-statistics-and-projections/>.

 

Standard features of mobile phones are voice calls, short message services (SMS) <http://en.wikipedia.org/wiki/Short_message_service> and multimedia message services (MMS) http://en.wikipedia.org/wiki/Multimedia_Messaging_Service, and even cameras, some with video recording features. A wide variety of Web 2.0 services (see Fact Sheet 23) are accessible through a mobile phone. In April 2006, an estimated 28% of mobile users had accessed the Internet from their mobile phones, up from 25% in late 2004.  

 

The worlds of mobile technology and personal computing are becoming less and less distinct as most mobile phones now have Internet browsing and e-mail capabilities, and more and more computers are wireless, some using satellite connections (e.g. WiMax).

 

Education

 

·     M-learning refers to learning with the aid of mobile technologies, such as mobile phones, handheld computers and PDAs

<http://insight.eun.org/ww/en/pub/insight/school_innovation/learnenv/games_and_mobile.htm>

 

·     SRI International research in 2003 found that 90% of teachers who had used mobile technology found it contributed positively to student learning: < http://ctl.sri.com/research_areas/displayResearchArea.jsp?Nick=learnenvs>.

 

·     M-learning offers the possibility to personalise the teaching delivered to students. For example, a school in the United States has set up a “paperless classroom”, using the technology to give classes and provide extra assistance to those who have English as a second language: <http://www.paperlessclassroom.org/>.

 

·     The future of m-learning depends not only on the development of technology, but also the development of educational material that can be delivered over handheld devices.

 

·     Korea is recognised as one of the pioneers in mobile learning. Since 2004, students have been able to download lectures to handheld mobile devices.

 

·     Games for mobile phones are becoming increasingly popular as the technology improves and it is anticipated that educational games and other types of informal learning will be well-suited to the medium.

 

·     The portability of handheld computers is beneficial for teachers who are on the move and for students working in groups or doing fieldwork

 

·     Use of handheld computers has been found to encourage students to take responsibility for their work and they are less likely to lose notes and assignments.

 

·     Since mobile phones are so popular with young people, teachers can engage students by incorporating use of SMSs and so forth in classroom activities.

 

Issues

 

·     There are concerns about children receiving mobiles too early. Research is inconclusive about the dangers of radiation exposure over time, however minimal.

 

·     Computer use is still regulated within the home. Mobile phone use, however is considered by many parents to be private. Emboldened by newfound freedom, children could get themselves into financial trouble by spending money on prize “giveaway” media campaigns or accessories such as ringtones.

 

·     Mobiles may be used as tracking devices. The issue of safety versus freedom is a controversial one.

 

·     Bluetooth technology (http://en.wikipedia.org/wiki/Bluetooth) raises security issues such as hacking and sending unsolicited messages.

 

·     Moblogs (http://en.wikipedia.org/wiki/Moblog) are mobile phone blogs (web diaries). Young people are posting information and photos and potentially compromising their safety.

 

·     Mobile bullying is of growing concern. Young people called “happy slappers” (http://en.wikipedia.org/wiki/Happy_slapping) use mobile phones to record attacks and then post the images on the Web to humiliate the victim (see Fact Sheet 17 on bullying and harassment).

 

·     Mobile phone cameras and easy internet access capabilities can be a threat to privacy: there is a growing trend amongst youngsters to take “compromising photos” (e.g. other youngsters in the gym change room, teachers in class), sometimes morph these images and upload them to the web.

 

·     Mobile phone costs: children are often unaware of high costs of certain services such as online voting and unwanted premium sms services.

 

·     Because they are a distraction, mobiles can pose a risk while driving.

 

·     Viruses (http://en.wikipedia.org/wiki/Computer_virus) and worms (http://en.wikipedia.org/wiki/Computer_worm) have been infecting mobiles since 2004. One example is the “Cabir worm”. F-Secure estimates that currently over 200 mobile viruses exist <http://www.f-secure.com/news/fs_news_20060531_01_eng.html>

 

How to

 

·     Mobile phones are popular and it is easy and relatively inexpensive to own one.

 

·     Once you buy a handset you can choose to pay a-la-carte for certain increments of minutes or you can subscribe to a specific provider and pay a monthly fee for services.

 

Best practice

 

·     Use a low-radiation mobile phone (SAR < 0.6), and use a head-set – the best ones are equipped with a frequency filter.

 

·     Encourage young people to restrict their use of mobile phones. Do not prohibit use, however. Mobile phone use is a widespread phenomenon among teens and in many circles it is essential for networking among peers.

 

·     Do not leave Bluetooth on if it is not being used in order to avoid security risks.

 

·     As with e-mail, accept data only from trusted sources. Beware of sms spam: only share your mobile number with people you know well.

 

·     Before publishing pictures, make sure they will not breach the legal rights of others.

 

·     Talk to your children about exchange of harmful content and stress that it could be against national youth protection laws.

 

·     Be considerate with your use of the phone. People around you may not appreciate having to listen to your conversation.

 

·     If you are bothered by unwanted calls or sms, contact your mobile operator or your national Insafe helpline < http://www.saferinternet.org/ww/en/pub/insafe/focus/national_helplines.htm>

 

·  Many mobile phones have a filter option: use a black list to block unwanted numbers or a white list to only accept elected numbers (e.g. only numbers in the address book. You can also download parental control filters from the internet (freeware) or buy one from your mobile operator.

 

For further information

 

·     The Insafe portal provides safety tips and a mine of information on  mobile use: <http://www.saferinternet.org/ww/en/pub/insafe/safety_issues/faqs/mobile_phones.htm>

 

·     The e-Learning Centre’s m-Learning page:

<http://www.e-learningcentre.co.uk/eclipse/Resources/mlearning.htm>.

 

·     Independent UK site for reviewing mobile phones:

<http://www.mobile-phones-uk.org.uk/>.

 

·     Literature Review in Mobile Technologies and Learning – a detailed University of Birmingham report including case studies and a view for the future of mobile learning: <http://www.nestafuturelab.org/research/reviews/reviews_11_and12/11_01.htm>.

 

·     M-learning is a research and development programme investigating mobile learning among young people at risk of social exclusion: <http://www.m-learning.org/>.

 

·     Wireless world forum: <http://www.w2forum.com/>

 

·     Children and mobile phones, an agenda for action”, online publication by Childnet International:

<http://www.childnet-int.org/downloads/CMPAAA_A4.pdf>.

 

·     Independent Mobile Classification Body (IMCB): <http://www.imcb.org.uk/>

 

·     Mobile Data Association (MDA): <http://www.mda-mobiledata.org/mda/>.

 

·     Learn about protecting Bluetooth and how it works:

<http://electronics.howstuffworks.com/bluetooth4.htm>

 

·     Bluetooth security information:

<http://www.bsi.de/english/publications/brosch/B05_bluetooth.pdf>.

 

·     Mobile operator Vodafone’s guide for parents:

<http://www.vodafone.co.uk/download/CSR%20Parent%20guide.pdf>.

 

·     Information (in German) about safe and responsible use of mobile phones, includes a guide for parents and a teachers’ handbook <http://www.handywissen.at>.

 

·     Another site in German with useful information for parents and youngsters <http://www.handysektor.de>

 
 

                                                                                                            Fact Sheet 21

 Blogs

 

Introduction

 

·     The word “blog” (http://en.wikipedia.org/wiki/Blog) is short for “weblog”, and refers to an online journal created and published by groups and individuals. The term “weblog” was added to the Oxford dictionary in 2003. Blogs are a recent phenomenon on the Internet.

 

·     Because bloggers post articles and information online, this trend has begun to take over a lot of newsgroup traffic (see Fact Sheet 8 on newsgroups).

 

·     Although some politicians and celebrities have taken up blogging, blogs continue to be most closely associated with more ordinary people airing their views and talking about their daily lives.

 

·     Because of the recent popularity of blogs, many websites have been created which offer software to help create and publish material. Each entry in a blog can be commented upon, which provides opportunities for discussion and can help generate new ideas. Mobile blogs, known as moblogs (http://en.wikipedia.org/wiki/Moblogging), have recently emerged thanks to development of e-mail features in mobile phones (see Fact Sheet 20 on mobile technology).

 

·     Vlogging (http://en.wikipedia.org/wiki/Vlog) is a new trend in which users post video along with their commentary.

 

·     RSS (http://en.wikipedia.org/wiki/RSS_%28file_format%29) or rich site summary is now being used to syndicate blogs. Those who wish to have their content published on other websites can make it available using an XML (http://en.wikipedia.org/wiki/XML) or extensible mark-up language version for web syndication. XML is a type of code similar to HTML and is also known as a “feed”. Basically it allows readers to “subscribe” to content and have blog updates delivered to them so that they do not have to visit the blog to get it. This sounds complicated but is actually a standard option on most blogging software.

 

Educational uses of blogging

 

·     Blogs give students a chance to take control of their learning and set up a public forum in which to publish their thoughts and feelings.

 

·     Blogs can be used as an innovative teaching tool for discussion and collaboration. For example, a modern literature class used blogging to study the novel The secret life of bees. (http://weblogs.hcrhs.k12.nj.us/bees/) The author wrote an introduction to the lesson, and students and their parents were invited to write about their impressions of each day’s reading assignment. The author then commented on these. See: <http://weblogs.hcrhs.k12.nj.us/bees/>.

 

·     Experts note a three-step process involved when blogging. This is described at <http://thejournal.com/Articles/2004/02/01/Content-Delivery-in-the-Blogosphere.aspx?sc_lang=en&Page=1>. Bloggers must continually scour, filter and post material. By searching for material to comment on, the student becomes increasingly familiar with different theories and ideas and develops skills needed to critically analyse content.

 

·     Technology can be used as a motivating factor in education. Students are interested in blogs because of their novelty and the possibilities for self-expression. This can be used as a vehicle to teach a wide variety of subject matter.

 

·     Blogs give every student in the class a chance to participate in a discussion which exposes children to different perspectives.

 

Ethical considerations and risks 

·       Remind students that they should not give out personal information in public Internet spaces that they wouldn’t disclose in an offline forum. This is a particular problem with blogs, which are often personal by their very nature. Even anonymous blogging isn’t always completely anonymous and taking down a blog doesn’t necessarily remove all contents from view.

 

How to

 ·     If you have the technical skills, you can create a blog from scratch. Most people use sites which offer tools for creating and publishing content as a blog. School Blogs at <http://www.schoolblogs.net> and Blogger (see below) are popular hosts which provide free services. They provide easy, step-by-step instructions which help you create an account, name your blog and choose a template.

 

·     Once your blog is up and running, you compose and edit entries from a central webpage. The interface for popular software is WYSIWYG (http://en.wikipedia.org/wiki/WYSIWYG) format and is extremely user-friendly.

 

·     Visitors to your blog can comment on content by clicking on a comments link at the end of each entry.

 

·     Be sure to enrich your commentary with hyperlinks and images! Buttons for these features should be included on the toolbar above the text box where you enter your content.

 

Best practice

 

·     A blog is a great opportunity to air your views but you may wish to protect your privacy by using a pseudonym and holding back certain personal details.

 

·     Children and young people should be particularly careful about revealing personal information in a blog.

 

·     Respect copyright laws and do not use other people’s blog designs without their permission.

 

·     Start your own blog to familiarise yourself with the practice before introducing it into the classroom. It might help to visit other blogs for ideas and inspiration. The School Blogs (http://www.schoolblogs.net/)website has more than 4 000 members and gives users the possibility to launch their own school blog.

 

·     Spend time explaining the concept of blogging to your students. Tell them why it is done and give examples of good and bad blogs. Then give students a set of strict rules which might include length and frequency of posts, topics, number of hyperlinks / photos and so forth. Assign students to keep a blog, discuss their experiences and comment on others’ blogs.

 

Further information and links

 

·     Blogger is a site providing tools for blogging and now moblogging: <http://www.blogger.com/start>.

 

·     14 copyright tips for bloggers: <http://weblogs.about.com/od/issuesanddiscussions/a/copyrighttips.htm>.

 

·     Electronic Frontiers Foundation (EFF) legal guide for bloggers: <http://www.eff.org/bloggers/lg/>.

 

·     Dartmouth college tips for online classroom discussions: <http://www.dartmouth.edu/~webteach/articles/discussion.html>.

 

·     BBC article of 23 January 2005 “Academics give lessons on blogs”: <http://news.bbc.co.uk/2/hi/uk_news/education/4194669.stm>.

 

·     Weblogg-ed – this site follows current blogging trends in education:

<http://www.weblogg-ed.com/>.

 

·     Article in Journal, February 2004, “Content Delivery in the Blogosphere”: <http://thejournal.com/Articles/2004/02/01/Content-Delivery-in-the-Blogosphere.aspx?sc_lang=en&Page=1>.

 

·     Blogging and RSS – the “What's It?” and “How To” of Powerful New Web Tools for Educators: <http://www.infotoday.com/MMSchools/jan04/richardson.shtml>.

 

·     Educational Weblogs: <http://supportblogging.com/Links+to+School+Bloggers>.

 

·     The Educated Blogger: Using Weblogs to promote literacy in the classroom: <http://firstmonday.org/issues/issue9_6/huffaker/>.

 

·     Tools to Support K-12 Student Writing: <http://www.readwritethink.org/student_mat/index.asp>.

 

·     Blog Idea File: list of ways that teachers are using blogs:

<http://supportblogging.com/Links+to+School+Bloggers#toc5>.

 

·     Blogging resources for educators: <http://www.socialstudiescentral.com/>.

 

                                                                                                            Fact Sheet 22

Social Networking

 

Introduction

 

An online social network service <http://en.wikipedia.org/wiki/Social_networking>  is a web-based system that provides a variety of means for users to interact such as chat, messaging, email, video, voice chat, file sharing, blogging, discussion groups, and so on. Social networks are based around personal profiles containing key personal data, interests, their network of friends etc… Social networking sites bring together communities of people who share interests and activities, or who are interested in exploring the interests and activities of others. They provide different types of software for users to do this.

 

 

Social networking sites allow people to connect with each other (usually with self-description pages for each network member) and provide recommender systems built on trust to link users. Some sites contain directories of specific categories of users (such as former classmates). Popular social networking sites combine all or many of these aspects, with MySpace, Bebo and Facebook being the most widely used in the anglosphere and Friendster being the most widely used in Asia.

 

Most social networks are organised around life experiences but there are also other communities:

 

·       Communities of transactions which facilitate buying and selling.

·       Communities of interest which are commonly centered on a specific topic such as movies, health etc.

·       Communities of fantasy which are based around imaginary environments and game playing such as world of warcraft and second life.

Most social networks also offer simple features for managing the privacy of personal data. These tools allow users to restrict access to parts of their profile to only their friends, or only members with certain credentials. They also allow members to restrict access by random searches and the availability of their content to tagging by other members.

 

Best Practice

 

·       Consider carefully the material that you post online – remember that once you post something you may never be able to completely delete it from the net.

·       Be especially careful in posting images. Even if you don’t put your name next to an image, it can still identify you and can remain available in web caches long after you take it down.

·       Protect your personal information, especially information that could identify or locate you.

·       Never post anything which may be offensive to others.

·       Remember that your profile can be set to public or private. You should consider carefully which is the most appropriate setting to use.

·       Make use of the privacy features offered by social networking sites. Think carefully before opening your profile to public viewing.

·       Remember that if your profile setting is public, it can be seen by anyone. Even if it is not public, it may be seen by everyone in the networks you are a member of.

·       If you experience problems such as hate-campaigns or bullying, always ask for help from someone you trust, even if you think they might not understand or approve.

·       Never give away your contact details on your profile.

 

Ethical considerations and risks

 

People often talk of losing their inhibitions when using social networking sites. They feel empowered and sometimes invincible, making comments and saying things to others that they would not normally consider in a face to face conversation.  This is further exacerbated by the fact that it is very easy to exaggerate emotions in the virtual world, or express things you would keep private if you were communicating face to face with someone.

 

Social Networking Sites allow users to leave comments on other peoples profiles. Consideration needs to be given as to the type and nature of such comments.

 

What advice should we give to young people using social networking sites?

 

Make sure they realise the dangers of allowing anyone to access their personal information – the rule of thumb is to assume that everything is public unless you make sure that it isn’t and consequently you shouldn’t say anything on a social networking site which you wouldn’t be willing to broadcast in public in the offline world . Opting for the private profile setting doesn’t always mean that only friends can see a profile. In some cases it means that everything put on a profile can still be seen by everyone, but only ‘friends’ can post comments or IM (Instant Message). Also you should be aware that if you join big groups or networks (e.g. country or city networks), this may give huge numbers of people access to your profile.

 
Teach young people to trust their instincts - If it doesn’t look or “feel right”, it probably isn’t! If they find something online that they don't like or that makes them feel uncomfortable, they should turn off the computer and tell an adult.

 
Be careful with personal information - The problem is that as soon as a person posts personal information to the Internet, he/she has lost control over who will see it and how it will be used. Pictures can easily be copied and shared with thousands of others at the press of a button. Because of the digital nature of the photos, they can even be altered or distorted. They can also be used by new search software to identify people even if the picture is not attached to a name. Young people should learn not to post any pictures they wouldn’t want everyone to see, including their parents and teachers.

 
Not everyone online is who they appear to be - the fact that certain websites claim to connect students from the same school means nothing. The information provided by users when they are registering is not checked. Anyone can create a user profile pretending to be someone else. Moreover anyone, regardless of their real or pretended age, can join as many school communities as they want.

 

Most social networking providers include guidance within their sites for safe use.

 

What can we do to keep young people safe on social networking sites? 

As with all online technologies, banning young people from their use is not the answer. They need to be empowered to behave safely and discriminately when online, and be encouraged to respect age restrictions, keep their personal information private and be responsible publishers. Responsible adults should educate themselves about the dangers and best practices for safe usage of social networking sites, rather than trying to stop them from being used. All of these things will be done naturally in the offline world – so why not in the online world too? Young people need to be encouraged to talk about their online experiences with trusted adults such as parents and teachers. As with all other Internet safety issues, the single biggest positive impact on young people’s online behaviour results from an active engagement by parents and teachers in their online life.  This has a positive effect on adults too since they learn about the positive features of social networking sites.

 

Social Networking and eDemocracy

 

eDemocracy comprises the use of electronic communication technologies such as the Internet in enhancing democratic processes within a democratic republic or representative democracy. Although still in its infancy, this is a political development which can be enhanced by the use of social networks which allow users to have their own voice and comment “in public” on relevant issues. One theory is that the use of social networks in eDemocracy could enable broader influence in policy outcomes as more individuals involved could yield smarter policies and increasing transparency and accountability.

 

For example, in the UK a government review used social networking sites to engage with young people and seek their views. This was challenged by some, but it is important to go to the places where young people are in order to reach them.

 

One concern about eDemocracy is the impact of the digital divide on those who are not able to access the media. However with the current rise in those able to access the Internet, this alone should not be seen as a consideration for not recognising the benefits of social networking sites in eDemocracy.

 

In offline communication, power is often seen as hierarchical whereas online this becomes diffused and constantly shifts. Similarly, online, boundaries become permeable, roles are flexible, changeable and do not rely on non verbal characteristics or hierarchy. These reasons alone illustrate the benefits of using Social Networking sites to promote eDemocracy.

 

Some ideas for classroom work

 ·   Ask students to consider the sort of information that they think it is acceptable to publish to an online profile. Once they have come up with a list, ask them to create a profile on paper. Would they be happy for this profile to be sent home to all parents at the school? In most cases, students would not want this to happen but they should be reminded that anyone can look at their profile on a social networking site unless it is set to private. Making this link between the real world and the virtual world is important as it helps youngsters realise the implications of posting online.

·     Look at two or three social networking sites in class and get students to highlight any risky behaviour they can see.  Discuss what it is that is putting the users at risk. Now ask your students to review their own online activities in the light of the points they have just picked up.

·     Have your students work in groups to create their own checklists of points to watch when they are publishing material online on a social networking site. Compare lists and combine them to make a single class checklist that students can print out and take home to post on the wall next to their computer.

·     Have your students bring in digital photos that they would like to upload to a social networking site. Working in small groups, analyse each photo to see what private information is being disclosed. Give a “safety rating” to each photo on a scale of 1-5, attributing 5 to any photo that perfectly safeguards the user’s privacy.

·      See section on web 2.0 (Fact sheet 23) for other suggestions about how to use these social networking technologies within the classroom.

For further information

 

·       Information for parents and carers:  <http://www.thinkuknow.co.uk/parents/faq/socialnetworking.aspx>

·       Safe Social Networking: <http://www.getsafeonline.org/nqcontent.cfm?a_id=1459>

·         Quiz to test users on how safe they are when using social networking sites and provides tips on staying safe: <http://www.onguardonline.gov/default.aspx# >

·       Safety tips for teens and tweens

<http://www.ftc.gov/bcp/edu/pubs/consumer/tech/tec14.shtm>

·       Danah Boyd – expert on Social Networking and how sites are used by teens: <http://www.danah.org>

·       PEW Internet and American Life Project: <http://www.pewinternet.org/index.asp>

 


 

                                                                                                            Fact Sheet 23

 Web 2.0

 What is Web 2.0?

 

Web 2.0, a phrase coined by O'Reilly Media in 2004, refers to a perceived second-generation of Web-based services—such as social networking sites, wikis, communication tools, and folksonomies - that emphasize online collaboration and sharing among users.

 

Web 2.0 websites allow users to do more than just retrieve information. They can build on the interactive facilities of "Web 1.0" to provide "Network as platform" computing, which allows users to run software-applications entirely through a browser. Users can own the data on a Web 2.0 site and exercise control over that data. These sites may have an "Architecture of participation" that encourages users to add value to the application as they use it. This offers huge advantages on traditional websites, which limit visitors to viewing and whose content only the site's owner can modify. Web 2.0 sites often feature a rich, user-friendly interface based on Ajax, Flex or similar rich media. The sites may also have social-networking aspects (see Fact Sheet 22).

 

Web 2.0 recognises the change from a static to a truly interactive platform. Instead of simply downloading and consuming, users are now able to upload and create. Media is truly converged and no longer separate.

 

Implications for schools

 

The move to Web 2.0 tools can and will have a profound effect on schools and learning:

·       These tools will promote creativity, collaboration and communication.

·       Most Web 2.0 tools are free programs which could replace the traditional application suites that schools usually pay for.

There are several distinctions between Web 1.0 and Web 2.0 as illustrated in the table below.

Web 1.0                                             

Web 2.0

Application based                              

Web based

Isolated                                              

Collaborative

Offline                                                

Online

Licensed or purchased                       

Free

Single creator                    

Multiple collaborators

Proprietary code       

Open source

Copyrighted content    

Shared content

 

Four of the most commonly used Web 2.0 technologies are blogs (Fact Sheet 21), podcasts, social networks (Fact Sheet 22) and wikis, though a number of other technologies exist.

 

Podcasting is a way to share multimedia files over the Internet for playback on mobile devices or computers. The term podcast can mean either the broadcast itself or the method of delivery. Anyone with access to the Internet, a microphone and simple computer can create an audio podcast and make it available online. It is possible to subscribe to podcasts so that they will update automatically on your computer or mobile device. In that way, you will constantly receive new broadcasts as they are updated and produced. It is possible to find server space to store the file (usually mp3) e.g. ourmedia <http://www.ourmedia.org> and to create a podcast-enabled rss feed e.g. feedburner <http://www.feedburner.com/fb/a/home> for free on the Internet.

 

Wikis are web pages that allow readers to interact and collaborate with others as such pages can be edited or added to by anyone. A wiki is a superb Web 2.0 tool for collaborative written work in schools. Perhaps the most well-known example of a wiki is Wikipedia, a collaborative encyclopaedia which now includes more up to date entries than the Encyclopaedia Britannica.

 

Social Bookmarking allows users to share their user-generated Internet favourites or bookmarks. Traditionally users would have a list of favourite websites as part of their own Internet browser. Now, social bookmarking allows these lists to be shared easily so that anyone can use them. The content can be classified using tags to make them easier to search and use. http://del.icio.us  (owned by Yahoo) is a good example of social bookmarking and shows users how many other people have saved a particular site.

 

Photo Sharing is a popular tool which allows users to share photographs with family and friends. The most widely used site is called Flickr www.flickr.com which allows users to post photos and then invite others to view them either individually or as a slide show. Notes and tags can be added to each photo and others can leave comments too.

 

Video Sharing is a similar tool for sharing videos, with some sites specialised in specific types of video. One of the most popular is youtube www.youtube.com  A site dedicated to teachers for educational use is teachertube www.teachertube.com  Video sharing sites are usually searchable, and allow users to post, comment on, tag and watch videos. A number of communities exist for producing and sharing videos around a common interest. More recently, sites have appeared which allow users to edit their video clips online and add sound, subtitles and so on. Examples of these include: Jumpcut <http://www.jumpcut.com> and VideoEgg <http://www.videoegg.com>.

 

Photo Editing and enhancing software is now available online and allows users to improve their photos. Examples of this increasingly popular application are:

Picasa (Google)                      <http://picasa.google.com>

iPhoto (Apple)                                    <http://www.apple.com/iphoto>

Photo Story (Microsoft)          <http://www.microsoft.com/photostory>

 

Ethical considerations and risks

 

  • Web 2.0 tools enable anyone to upload or edit material on the Internet and this may not always be correct or factually accurate. This underlines the importance of providing young learners with broad opportunities to develop the media skills necessary to evaluate sites and content for validity and bias.
     
  • Educators should not take the simplistic line that any fake content is necessarily bad – it may be an extension of play-acting online and may also have educational value (e.g. fake profiles of famous figures from history on social networking sites).
     
  • Web 2.0 tools offer boundless opportunity for users to publish information about themselves and others. They must nevertheless remain vigilant to the risks of self-disclosure and loss of privacy. The rule of thumb is not to publish anything you don’t want the whole world to know about! (See Social Networking Fact Sheet 22).
     
  • It takes time and effort to integrate technology in the learning process, so before embarking on this process make sure that the use of Web 2.0 tools will have meaningful consequences for your learners.

 

Ideas for classroom work

 Podcasts: Students can make their own podcasts to share their views and opinions about a given topic more widely. If you don’t have a video camera available, you may want to make an audio podcast using a search engine (e.g. www.google.com) to find a suitable dedicated software programme. You can then upload your podcast to Internet through your class or school website, or use a site such as www.youtube.com to reach millions of Internet users. Some schools are now podcasting lessons to enable those students who were absent to catch up on the lessons they have missed.

 

Wikis: Check out the wikis that are best adapted to your own educational setting (see further information), then set a collaborative piece of work for your students. You will be able to actively monitor the work of individual students and keep a record of all the changes that are made. Wikis provide perfect opportunities for students to work across schools and countries in true collaborative projects.

 

Social bookmarking: Set a specific research project and divide up the tasks to individual learners or groups. You can use a search engine to find a social bookmarking tool that suits your needs. Each group can use social bookmarks to compile a detailed set of relevant links. One advantage is that learners do not have to rely on accessing the same computer each time they want to continue with a piece of work as their favourites are available from any computer at any time.

 

For further information

 Two wikis that could be used in educational settings:

<http://mediawiki.com     http://www.pbwiki.com>

 

A comprehensive list of Web 2.0 resource links for the classroom teacher at

<http://www.kn.pacbell.com/wired/fil/pages/listweb20s.html>

 

Safety information on the use of Web 2.0 tools at home and in school at

<http://www.saferinternet.org>

 

Information on Web 2.0 tools for use in classroom and free downloads at

<http://www.solutionwatch.com/512/back-to-school-with-the-class-of-web-20-part-1/>

 

Useful Web 2.0 applications for elementary schools:

http://www.langwitches.org/blog/2007/12/22/best-web-20-applications-for-elementary-school/

 

 

FACT SHEET 24

 E-Democracy

  

What is e-Democracy?

 

Following the recent boom in internet use, people now gather information and communicate on virtually all aspects of their lives via the web. Likewise, the Internet is increasingly used as a forum to discuss politics. e-Democracy is a term describing online communication about political issues.

 

e-Democracy projects are meant to give citizens the opportunity to participate actively in political discussions and decision-making. Interactive political debate and greater information sharing on political issues could increase public awareness, interest and knowledge of the workings of politics.

 

Political information is often made available online by publishing official documents and broadcasting public meetings. However, citizens also gain knowledge through alternative online sources, like Amnesty International or green movement organisations. Politicians can use the Internet to increase their visibility, for example by creating blogs, videos or documents introducing their personal views on political issues. But e-Democracy projects are also about increasing the citizens’ visibility by encouraging them to raise their voices and share their opinions through blogs, chatrooms and homepages. Most importantly,  e-Democracy projects allow citizens and politicians to interact and discuss current events through e-mail and discussion forums. Finally, citizens might increasingly get the chance of voting from home or from a polling station of their choice, or to participate directly in the decision making process through various kinds of online voting systems.

 

The extent to which citizens can and should influence political decisions is a matter of some debate. On one extreme is the belief in direct democracy, in which e-Democracy services empower citizens to make decisions directly, lessening the need for elected representatives. On the other there are those arguing that e-Democracy does not add any value to the political process, since citizens are not inclined to participate actively as long as public services are being satisfactorily delivered. However, the reality of most e-Democracy projects lies between these extremes. The main idea is to increase citizen participation without radically reshaping the traditional political landscape in which elected politicians are ultimately responsible for decision making.

 

Driving forces for e-Democracy

 

·       The major driving force for e-Democracy projects is the increasing availability of the Internet in general and the opportunity for communication it offers to all.

 

·       Whilst the Internet attracts growing attention, the interest in participating in traditional arenas of political discussion decreases. Fewer people than before are active members of political parties and fewer participate in traditional political meetings. There is therefore a need to find new ways for citizens to communicate on politics.

 

·       Young people are currently less involved than their elders in political debates and decision-making processes, but are extensive users of Internet technologies. Consequently, some e-Democracy projects are specifically intended to increase young people’s involvement in politics in the hope that using technologies and services familiar to youngsters could increase their motivation to actively participate.

 

Examples of e-Democracy tools

 

·       Citizens and politicians are often invited to discuss politics using online discussion forums, typically those run by local authorities.

 

·       Online audio or video broadcasts of public meetings are growing as the required technology becomes cheaper and easier to use. Public meetings are often available for everyone to watch online either live or at any time after the meeting has taken place.

 

·       E-petitioning systems allow citizens to complain to their Government or Parliament about a public institution or a law.

 

·       Online participative budgeting tools invite citizens to take part in planning and decision making, for example on city council budgets . Budget figures are made available online and all who are interested may comment on the budget’s priorities. Such comments and feedback from citizens can then influence the final city council budget plan.

 

·       Information portals are often developed to make it easier for citizens to search through public documents. When citizens are better informed, they are better able to understand how decisions are being made.

 

·       Both politicians and citizens are using blogs for political purposes. Blogs allow individuals to express their own views on whatever topic they wish to discuss. Other people are often invited to add comments.

 

Future trends influencing e-Democracy

 

·     There can be little doubt that internet use will continue to grow in the years to come. Given that young people use the Internet more extensively than elderly people, it is therefore reasonable to expect an increased interest in e-Democracy projects in the future: today’s youngsters are tomorrow’s voters and decision-makers.

 

·    Until recently, the Internet had mainly been used by people to search for information provided by others. Lately however, more and more people actively take part in developing the content of the web, rather than passively receiving information provided by others. A fine example is Wikipedia.org, an online encyclopedia where everyone is invited to add and review articles. Likewise, e-Democracy projects aim to allow citizens a more active role in creating content and shaping the design of e-Democracy services. It is most probable that we will encounter more interactive and citizen-led e-Democracy projects in the near future.

 

·     Furthermore, the Internet may shortly be accessible everywhere, independently of access points like computers. First, mobile phones will be constantly connected to the Internet. Later, it might be possible for everyone to be online permanently via connection devices which could, for example, be part of  clothing. Hence, e-Democracy initiatives will face new challenges and discover new opportunities when citizens are constantly connected.

 

Ethical issues on e-Democracy

 

·       Identity theft and impersonation are common problems on the internet therefore personal views, especially online reports on another person’s views, cannot always be taken at face value and passed on as factually watertight.

 

·       The Internet is also used to distribute information of varying and at times dubious quality whereby apparent facts and truths are presented without any supporting arguments. Citizens should be encouraged to critically assess the origin of the information (is it distributed by well-known sources like e.g. UN or EU?); the agenda of the publisher (what are their interests e.g. of green movement organizations or political parties?) and cross-check information through various reliable sources.

 

·       Politicians and decision-makers need to consider how to incorporate the contributions of e-Democracy projects as opposed to other influential sources, like their party programme. It is difficult to judge whether online contributions represent the will of a large number of citizens or only a few individuals, possibly with extreme political views.

 

·       If politicians and other decision-makers invite citizens to contribute and influence politics by participating in e-Democracy projects, they should also participate themselves and be willing to listen to (and be influenced by) contributions being made. Politicians should carefully consider not promising too much to participators in e-Democracy projects.

 

Ideas for classroom work 

·       Start with an interesting political topic and check online what kind of information is available concerning the issue. Discuss the quality of the information available for example the quality of sources, to what extent are different views represented, and the agenda of the persons or organizations providing the information.

 

·       Check the possibilities for contacting political representatives online. Send the representatives (or candidates) questions concerning political issues to see if they respond, and discuss the quality of their response.

 

·       Identify online opportunities for participating in discussions about political issues you are interested in. Who is offering such options; political parties, public institutions, non-profit organizations or others?

 

·       Investigate ways of influencing the local political agenda. Identify opportunities to suggest political topics using online services.

 

For further information

 

·       United Nation presents yearly indexes on eGovernment, including citizens participation: http://www.unpan.org/egovernment5.asp

 

·       http://www.e-democracy.org/ is a run as a non-profit organization to promote active participation. It is based on an e-Democracy project in Minnesota, USA, which is one of earliest instances of e-Democracy initiatives worldwide.

 

·       Council of Europe’s work on e-Democracy can be found at: http://www.coe.int/T/E/Integrated%5FProjects/Democracy/

 

·       DEMO-net is an EU funded project on eParticipation: http://www.demo-net.org/demo

       

·       The website http://www.buildingdemocracy.co.uk/ hosted by the United Kingdom Ministry of Justice contains information about e-democracy initiatives in the United Kingdom.

 

·       Access2democracy aims to promote practice and principles of e-Democracy within the global arena: http://www.access2democracy.org/

 

·       Ask Bristol is a web portal in United Kingdom where citizens can find out about and influence what is going on in Bristol: http://www.askbristol.com/askbristol.php

 

·       Online ePetition systems are to be found here: http://epetitions.scottish.parliament.uk/; www.bundestag.de/ausschuesse/a02/onlinepet/index.html

 

·       An online participatory budgeting project is initiated in Bürgerhaushalt, Germany: http://www.buergerhaushalt-lichtenberg.de/index.php

 

Fact Sheet 25

Getting assistance

 

Introduction

 

Internet is different from other media: it is the most decentralised medium of communication. It lacks a unique point of control due to the fact that it consists of many loosely connected computers and has many different routes for allowing communication and transfer of information. In addition, users of online networks are not only viewers but also producers of information with the emergence of web 2.0.

 

Nowadays, as anyone is able to publish just about anything online, there are a lot of questions around the future of Internet and how to control this flow of information. We often ask ourselves who can determine what speech and information is offensive, or dangerous to our children, family and to us. And more importantly, how can we protect ourselves and our loved ones from it?

 

Illegal content 

Each country defines what is legal and illegal by its national legislation. Accordingly, the Internet as a means of communication operates as a regulated field. Any action considered to be illegal outside the Internet has to be considered illegal on the Internet as well.

 

A broad description of illegal content can be that of any activity, material, piece of information, etc. that is meant to harm and/or cause prejudice to an individual or entity.

 

Illegal content covers child abuse images and websites, illegal activity in chat rooms such as grooming, online hate and xenophobic messages and websites, etc. These and other forms of illegal behaviour are covered by the Council of Europe Convention on Cybercrime (http://www.coe.int/cybercrime), the first international treaty on crimes committed via the Internet and other computer networks, and the Convention on the Protection of Children against Sexual Exploitation and Sexual Abuse.

 

Why and where to report?

 

The internet is a tool easy to access from everywhere and by anyone. Therefore, content that is deemed harmful or unsuitable can easily reach children and young people. Once a website has been reported to host illegal content and the required legal processes have been undertaken by national law enforcement, it can then be removed from the Internet.

 

Illegal content of any nature found on the Internet can be reported to your national hotline. A hotline (http://en.wikipedia.org/wiki/Hotline) is a service where anyone can make a report of any content suspected to be illegal on the Internet.

 

INHOPE is the association that coordinates 33 international Internet Hotlines in 29 countries. INHOPE was founded in 1999 under the EC Safer Internet Action Plan to support hotlines in their aim to respond to reports of illegal content for a safer Internet.

 

How to report?

 

To report illegal content, you have to go to your national hotline website or the hotline in the country where you think the website is hosted. The hotline will investigate the report(see http://www.inhope.org/en/about/faq.html) to see if the content is illegal, and if so, trace its origin.

 

If the content turns out to be illegal, the hotline will contact the law enforcement agencies in the country and also the Internet Service Provider for removal of that content.

 

Hotlines across Europe

 

Below you will find a list of hotlines that operate in Europe:

 

Country

Organisation name

Website

Austria

Stopline

http://www.stopline.at/

Belgium

Child Focus

http://www.stopchildporno.be/

Bulgaria

ARC Fund

http://www.web112.net/

Cyprus

CNTI

http://www.cyberethics.info/

Cyprus

Safeweb

http://www.safeweb.org.cy/

Czech Republic

Our Child Foundation

http://www.internethotline.cz/

Denmark

Redbarnet

http://www.redbarnet.dk/

Finland

Pelastakaa Lapset ry - Save the Children Finland

http://www.pelastakaalapset.fi/en/home

France

AFA

http://www.pointdecontact.net/

Germany

ECO

http://www.internet-beschwerdestelle.de/

Germany

jugendschutz.de

http://www.jugendschutz.net/

Germany

fsm

http://www.fsm.de/

Greece

Safenet

http://www.safeline.gr/

Hungary

MATISZ

http://www.internethotline.hu/

Iceland

Barnaheill

http://www.abotinn.is/barnaheill/index1.htm

Ireland

ISPAI

http://www.hotline.ie/

Italy

Save the children Italy

http://www.stop-it.org/

Italy

HOT 114

http://www.hot114.it/

Latvia

Secretariat of Special Assignments Minister for Electronic Government Affairs

http://www.drossinternets.lv/

Netherlands

meldpunt

http://www.meldpunt-kinderporno.nl/en/

Poland

NASK

http://www.hotline.org.pl/

Portugal

FCCN

http://linhaalerta.internetsegura.pt/

Slovenia

Spletno Oko

http://www.spletno-oko.si/

Spain

Protegeles

http://www.protegeles.com/

UK

IWF

http://www.iwf.org.uk/

 

 

Requesting assistance

 

Children and young people can request assistance by calling a helpline (http://en.wikipedia.org/wiki/Helpline), a service which offers telephone support and/or counselling via email, web or SMS.

 

In many countries, Insafe nodes (http://www.saferinternet.org) cooperate with national helplines to respond to the questions and concerns of young people linked to their experiences online or the harmful or illegal online content they encounter. Many helplines that deal with internet-related problems can also help young people with a broad range of other “real world” issues.

 

Child Helpline International (http://www.childhelplineinternational.org) is an important contact point in many European and non-European countries. This global network of child helplines operates in 150 countries to protects the rights of the child.

 

Normally, helplines are open 24 hours a day, 7 days a week. Their services are all free and confidential and they do not trace calls or emails or texts. Children and teenagers can write in about a lot of different things. The helpline staff is there to listen and to help them work out their own solutions.

 

Most social networking sites have online reporting services to report inappropriate content. Reporting instances of bullying, for example, to social networking sites can lead to the removal of the offensive content and even deletion of the accounts of people who have broken the terms of use. Most sites work in similar ways: as an example, to report on Facebook you have to click the "Report this person" or, "Report this note" link at the bottom of the profile page that contains the offensive material. There is usually also an email address (e.g. abuse@facebook.com) where you can report complaints of nudity, pornography, harassment, unwelcome contact or anything else you think infringes your rights or those of other people.

 

To report on MySpace you have to click on the 'Contact MySpace' link at the bottom of every MySpace page and select the "Report Abuse” option. Alternatively, there is a 'Report Abuse' link located at the bottom of each user profile page and other user generated pages. School staff may email MySpace directly at schoolcare@myspace.com.

 

Many of the mobile technology operators have reporting services either by phone or email. For instance, O2 has its own dedicated nuisance call services (http://www.o2.co.uk/help/nuisancecalls) that can be contacted by email or telephone in the countries where it operates.

 

Helplines across Europe

 

Below you will find some of the helplines that the Insafe network operates across Europe:

 

Country

Website

Austria

http://www.rataufdraht.orf.at

Czech Republic

http://www.internethelpline.cz

Denmark

http://www.bornsvilkaar.dk/ForBornOgUnge

Finland

http://www.mll.fi/nuortennetti

France

http://www.e-enfance.org

Iceland

http://www.abotinn.is/barnaheill

Ireland

http://www.childline.ie

Luxembourg

http://www.lusi.lu

Poland

http://www.helpline.org.pl

Slovakia

http://www.unicef.sk

Spain

http://www.masqueunaimagen.com

Spain

http://www.acosoescolar.info

Spain

http://www.ciberfamilias.com

Sweden

http://www.bris.se

 

To find other Helplines in your country, you could do a web search with the country name and the words “report” and “helpline”. However you should remember, check out the information carefully because you can’t trust everything you read on internet!

 

For further information

To report illegal content, you can contact INHOPE at <https://www.inhope.org/>.

The portal of Insafe, the European network of internet safety centres, at <http://www.saferinternet.org/> offers information on national contact points and helplines across Europe.

To report cyberbullying or get assistance you can contact Childline <http://www.childline.org.uk/>, free 24 hour helpline for children and young people. Telephone: 0800 1111.

Befrienders.org <http://www.befrienders.org> is a website where you can find your nearest helpline when in need for assistance.

Europe Direct <http://ec.europa.eu/europedirect/index_en.htm> is a free service where you can get immediate responses to general questions on EU matters and contact details of relevant organisations.


 

* Insafe is an e-safety awareness raising network created in 2004 and co-funded by the European Commission. It comprises almost 30 national contact centres across the European Union and in Iceland and Norway. Insafe aims at empowering users to benefit from the positive aspects of internet whilst avoiding the potential risks. See more at www.saferinternet.org

* http://www.internetworldstats.com/stats.htm